Meeting 2 August 2006
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)
- Goals: attract students
- Increase SIAT visibility
- strengthen Ecology of FTEs
Current Curriculum Plan
Year 1:
- Fall:
- Analytical & Critical Reasoning (Q)
- Tech History & Social Implications (B)
- Spring
- Deswign: Theory & Practice (B)
- Communication Collaboration & Research (W)
- Plus 4 of
- IAT 100
- IAT 101
- Math 1
- Math 2
- CS 1
- CS 2
- CMNS 1
- CMNS 2
Year 2:
- Art
- Drawing & Prototyping
- Design
- Media
- Programming
- Technology of Systems (Basics)
- Critical & Creative Thinking (W)
- Cognition
- Culture
Year 3: Principles
- How to build things on your own
- How to get help/skills from others
- Build projects larger in scale and of greater furation
- Setting goals for professional practice
- Bridge theory & Practice
- Project management
- Ready for coop
Year 4
- INTD 1
- INTD 2
Options -- escape clause
Leap out of nest
Ideas
Ideas (1st or 2nd Year classes)
- Figure Drawing
- Games Studies
- Interactive Art
- Introduction to Design (as in Tech One future perfect)
- (Really) New Media
- Extreme Media (!)
- Emerging Technologies/media
List of Nexus areas:
- Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
- Ubicomp
- Embodiment
- Games
- Design
- Media Art
- Performance Art
- Interactive Space
- Computational Science
- Interaction Science
- Wearables
- Knowledge Media
- Digital Media
- Design Methods
- Computational Design
- History of Technology & Theory
- Digital Culture
- CSCW
Ideas for New Classes that will appeal to everyone
- Space Design
- Design Eval
- Narrative
- Perceptual Cognition Augmentation
3rd Year Classes
Media:
- narrative
- video ( +advanced)
- animation
- game design
- interface design
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.
- interaction design(2) methods
Examines concepts of design practice and related design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.
- interactive prototypes
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.
- design evaluation
- participatory design
- body interface
- installation + performance
- kinesthetic space
- info viz/graphics for viz
- knowledge + info architectures
- HCI 2
- software engineering
- computational media
- authoring environments
- videogame design & programming
- culture
Suggested Paths:
- Game design - Names to appear
- Performance art
- video post production
- video & film production
- future architects
- info designer
- UI designer
- web designer
- web 2.0 architect
- communications officer
- user experience designer
- usability professional
- grad school
- theory wonk
- interaction designer
- graphic design
- game design
- computer animator
- VR
- installation designer (museums, etc)
- planner (city planner, etc)
- exhibit desighner
- info viz
- corporate branding
- network architect
- pre MBA
- software engineer
- toy design
- project manager
- informatics of : media, design, etc