Meeting 2 August 2006

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Revision as of 22:10, 2 August 2006 by Shaw (talk | contribs) (3rd Year Classes)
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Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)

  • Goals: attract students
  • Increase SIAT visibility
  • strengthen Ecology of FTEs

Current Curriculum Plan

Year 1:

  • Fall:
    • Analytical & Critical Reasoning (Q)
    • Tech History & Social Implications (B)
  • Spring
    • Deswign: Theory & Practice (B)
    • Communication Collaboration & Research (W)
  • Plus 4 of
    • IAT 100
    • IAT 101
    • Math 1
    • Math 2
    • CS 1
    • CS 2
    • CMNS 1
    • CMNS 2

Year 2:

  • Art
  • Drawing & Prototyping
  • Design
  • Media
  • Programming
  • Technology of Systems (Basics)
  • Critical & Creative Thinking (W)
  • Cognition
  • Culture


Year 3: Principles

  • How to build things on your own
  • How to get help/skills from others
  • Build projects larger in scale and of greater furation
  • Setting goals for professional practice
  • Bridge theory & Practice
  • Project management
  • Ready for coop

Year 4

  • INTD 1
  • INTD 2

Options -- escape clause

Leap out of nest

Ideas

Ideas (1st or 2nd Year classes)

  • Figure Drawing
  • Games Studies
  • Interactive Art
  • Introduction to Design (as in Tech One future perfect)
  • (Really) New Media
  • Extreme Media (!)
  • Emerging Technologies/media

List of Nexus areas:

  • Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
  • Ubicomp
  • Embodiment
  • Games
  • Design
  • Media Art
  • Performance Art
  • Interactive Space
  • Computational Science
  • Interaction Science
  • Wearables
  • Knowledge Media
  • Digital Media
  • Design Methods
  • Computational Design
  • History of Technology & Theory
  • Digital Culture
  • CSCW

Ideas for New Classes that will appeal to everyone

  • Space Design
  • Design Eval
  • Narrative
  • Perceptual Cognition Augmentation


3rd Year Classes

Media:

  • narrative
  • video ( +advanced)
  • animation
  • game design
  • interface design
  • i design(2) methods
  • i prototypes
  • i design evaluation
  • participatory design
  • body interface
  • installation + performance
  • kinesthetic space
  • info viz/graphics for viz
  • knowledge + info architectures
  • HCI 2
  • software engineering
  • computational media
  • authoring environments
  • videogame design & programming
  • culture


Suggested Paths:

  • Game design - Names to appear
  • Performance art
  • video post production
  • video & film production
  • future architects
  • info designer
  • UI designer
  • web designer
  • web 2.0 architect
  • communications officer
  • user experience designer
  • usability professional
  • grad school
  • theory wonk
  • interaction designer
  • graphic design
  • game design
  • computer animator
  • VR
  • installation designer (museums, etc)
  • planner (city planner, etc)
  • exhibit desighner
  • info viz
  • corporate branding
  • network architect
  • pre MBA
  • software engineer
  • toy design
  • project manager
  • informatics of : media, design, etc