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SIAT FACULTY, STAFF AND FRIENDS: for committee responsibilities, please refer to the Community Portal link (see left).


Proposed Calendar

Meeting Notes

Models

What is a curriculum?


Future meetings: July 19, August 2, August 16, August 30 Room 14-400, 1:00-3:00

Auxilliary culture & cognition meeting July 19, noon, room 14-700


Note: "the machine" enables anyone to change the number of classes, in order to see how that change affects the whole plan. It will be here shortly. (Thanks Rob!)




INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE


Everyone takes 1st year foundations: what are they?

• writing

others????




Knowing how to design

• formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)

• iterative design process: (Analyze context, design, prototype, test)

• Design methods


Knowing how to represent designs

• Sketching

• Writing

• Photography [see "Media Skills" below]

• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see "Media Skills" below]

• CAD

• Solid modelling

• Parametric modelling

• Animation

• Software models,

Toolkit architectures


Media Skills

  • still and video camera operation
  • use of microphones and audio field recording
  • introduction to post-production photo, sound, and video software
  • production planning and storyboarding
  • composition
  • "seeing" and using light
  • basic manipulation of image
  • sequencing still and moving images
  • processing and editing sound
  • expressive use of sound
  • combining and sequencing sound and image


Knowing the artifact -- the internal view of the artifact.

• Text & Image

• Software tools for Prototyping interfaces

• Prototyping 3D objects (this is a composite skill that needs to be unpacked)

• Interactive animation (depending on the domain, may be a representational concern)

• Interface design

• Electronics

• Mechanics

• Statics

• Materials

• Manufacturing processes

• web design

• exhibition design

• designing for public spaces

• game design


Knowing how to work with others

• Teamwork

• Collaboration


Understanding designs in context -- the external view of the artifact.

• design history

• Ethnography

• task analysis

• user testing

• Usability

• semiotics

• cultural and media studies

• Speculative design (combines cultural studies with making)



Please see documentation on customizing the interface and the User's Guide for usage and configuration help.