Meeting 2 August 2006
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
The charge in the ucrack meeting of July 20 was to bring 4-5 ideas for courses that could bridge streams. Perhaps I was not clear, as the results are the same classes that we've long been discussing.
Upper Division Classes
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
Media:
- 1. narrative
- 2. video
- 3. advanced video
- 4. animation
- 5. game design
Interaction Design
- 6. interface design
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)
- 7. interaction design(2) methods
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)
- 8. interactive prototypes
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)
- 9. design evaluation
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)
- 10. participatory design
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)
- 11. body interface
- 12. installation + performance
- 13. kinesthetic space
- 14. info viz/graphics for viz
- 15. knowledge + info architectures
- 16. HCI 2
- 17. software engineering
- 18. computational media
- 19. authoring environments
- 20. videogame design & programming
- 21. culture
Possible Pathways: Student Outcomes
- Game design - Names to appear
- Performance art
- video post production
- video & film production
- future architects
- Information Design and architecture
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)
- UI designer
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)
- web design and architecture
Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)
- web 2.0 architect
- communications officer
- interactive product designer
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)
- interaction designer
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)
- user experience Design
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)
- usability professional
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)
- grad school
- theory wonk
- graphic design
- game design
- computer animator
- VR
- installation designer (museums, etc)
- planner (city planner, etc)
- exhibition designer
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)
- info viz
- corporate branding
- network architect
- pre MBA
- software engineer
- toy design
- project manager
- informatics of : media, design, etc