Meeting 2 August 2006

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Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design
  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space
  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming
  • 21. culture


Possible Pathways: Student Outcomes

  • Game design - Names to appear
  • Performance art
  • video post production
  • video & film production
  • future architects
  • Information Design and architecture

Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)

  • UI designer

Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)

  • web design and architecture

Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)

  • web 2.0 architect
  • communications officer
  • interactive product designer

Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)

  • interaction designer

Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)

  • user experience Design

Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)

  • usability professional

Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)

  • grad school
  • theory wonk
  • graphic design
  • game design
  • computer animator
  • VR
  • installation designer (museums, etc)
  • planner (city planner, etc)
  • exhibition designer

Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)

  • info viz
  • corporate branding
  • network architect
  • pre MBA
  • software engineer
  • toy design
  • project manager
  • informatics of : media, design, etc