Difference between revisions of "Meeting 2 August 2006"

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DGr:
 
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
 
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
  
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Student Outcomes: Possible Pathways
 
Student Outcomes: Possible Pathways
  
'''* Game designer'''  - Names to appear
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'''Game designer'''  - JBizzocchi
  
'''* Performance artist'''   
+
'''Performance artist'''  - TSchiphorst
  
'''* video post-production wonk'''
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'''Video post-production person''' - JBizzocchi
 
   
 
   
* video & film production
+
'''Video & film production''' - JBizzocchi
  
* future architects
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'''future architects''' - RWoodbury
  
'''* Information Designer and Architect'''
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'''Information Designer and Architect''' - DGr
 
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)
 
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)
* UI designer
+
 
 +
'''UI designer''' - AAntle
 
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)
 
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)
  
* web design and architecture
+
'''web design and architecture'' - MHatala
 
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)
 
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)
* web 2.0 architect
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* communications officer
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'''Web 2.0 architect''' - DGr
* interactive product designer
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 +
'''Communications officer''' - RWoodbury
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 +
'''interactive product designer''' - RWakkary
 
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)
 
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)
* interaction designer
+
 
 +
'''Interface Designer''' - DGr
 +
 
 +
'''Interaction designer''' - RWakkary
 
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)
 
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)
* user experience Design
+
 
 +
'''User experience Designer''' - AAntle
 
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)
 
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)
* usability professional
+
 
 +
'''Usability professional''' - LBartram
 
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)
 
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)
* grad school
+
 
* theory wonk
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'''Grad school''' - RWoodbury
* graphic design
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* game design
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'''Theory wonk''' - NRajah
* computer animator
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* VR
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'''Flash Animator''' - JBowes
* installation designer (museums, etc)
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* planner (city planner, etc)
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'''Curator''' - NRajah
* exhibition designer
+
 
 +
'''BioMedia Artist''' - DGr
 +
 
 +
'''Graphic design''' - DGr
 +
 
 +
'''Game design''' - CDShaw
 +
 
 +
'''Computer animator''' - TCalvert
 +
 
 +
'''VR''' - CDShaw
 +
 
 +
'''Installation designer (museums, etc)''' - SKozel
 +
 
 +
'''Planner (city planner, etc)''' - RWoodbury
 +
 
 +
'''Exhibition designer''' - SKozel
 
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
Suggested electives: 2, 5, 11, 12, 16 (RWakkary)
 
Suggested electives: 2, 5, 11, 12, 16 (RWakkary)
* info viz
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* corporate branding
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'''Info viz''' - JDill
* network architect
+
 
* pre MBA
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'''Corporate branding''' - DGr
* software engineer
+
 
* toy design
+
'''Network architect''' - MHatala
* project manager
+
 
* informatics of : media, design, etc
+
'''Pre MBA''' - RWoodbury
 +
 
 +
'''Software engineer''' - MHatala
 +
 
 +
'''BioInformatics''' - CDShaw
 +
 
 +
''Interactive Artist''' - DGr
 +
 
 +
'''Toy design''' - AAntle
 +
 
 +
'''Interactive Clothing Designer''' - TSchiphorst
 +
 
 +
'''Project manager''' - LBartram
 +
 
 +
'''Informatics of: media, design, etc''' - CDShaw

Revision as of 01:57, 6 August 2006

DGr: This page contains individual faculty member's suggested courses of study for speicifc student outcomes.

We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic. One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes.

Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.


Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design


Interaction Design

  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)


PMA

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space


TAD

  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming


* 21. culture



Student Outcomes: Possible Pathways

Game designer - JBizzocchi

Performance artist - TSchiphorst

Video post-production person - JBizzocchi

Video & film production - JBizzocchi

future architects - RWoodbury

Information Designer and Architect - DGr Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)

UI designer - AAntle Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)

'web design and architecture - MHatala Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)

Web 2.0 architect - DGr

Communications officer - RWoodbury

interactive product designer - RWakkary Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)

Interface Designer - DGr

Interaction designer - RWakkary Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)

User experience Designer - AAntle Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)

Usability professional - LBartram Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)

Grad school - RWoodbury

Theory wonk - NRajah

Flash Animator - JBowes

Curator - NRajah

BioMedia Artist - DGr

Graphic design - DGr

Game design - CDShaw

Computer animator - TCalvert

VR - CDShaw

Installation designer (museums, etc) - SKozel

Planner (city planner, etc) - RWoodbury

Exhibition designer - SKozel Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)

Info viz - JDill

Corporate branding - DGr

Network architect - MHatala

Pre MBA - RWoodbury

Software engineer - MHatala

BioInformatics - CDShaw

Interactive Artist' - DGr

Toy design - AAntle

Interactive Clothing Designer - TSchiphorst

Project manager - LBartram

Informatics of: media, design, etc - CDShaw