Difference between revisions of "Meeting 2 August 2006"

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This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
 
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
  
The charge in the ucrack meeting of July 20 was to bring 4-5 ideas for courses that could bridge streams.
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We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.
Perhaps I was not clear, as the results are the same classes that we've long been discussing.
+
One idea, for instance, is an Interface Design class or an HCI class that would serve the students of (formerly) TAD and ID. Perhaps I was not clear, as the results are the same classes that we've long been discussing.
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== Upper Division Classes ==
 
== Upper Division Classes ==

Revision as of 01:24, 6 August 2006

This page contains individual faculty member's suggested courses of study for speicifc student outcomes.

We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic. One idea, for instance, is an Interface Design class or an HCI class that would serve the students of (formerly) TAD and ID. Perhaps I was not clear, as the results are the same classes that we've long been discussing.


Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design


Interaction Design

  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space
  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming
  • 21. culture


Possible Pathways: Student Outcomes

  • Game design - Names to appear
  • Performance art
  • video post production
  • video & film production
  • future architects
  • Information Design and architecture

Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)

  • UI designer

Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)

  • web design and architecture

Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)

  • web 2.0 architect
  • communications officer
  • interactive product designer

Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)

  • interaction designer

Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)

  • user experience Design

Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)

  • usability professional

Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)

  • grad school
  • theory wonk
  • graphic design
  • game design
  • computer animator
  • VR
  • installation designer (museums, etc)
  • planner (city planner, etc)
  • exhibition designer

Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)

  • info viz
  • corporate branding
  • network architect
  • pre MBA
  • software engineer
  • toy design
  • project manager
  • informatics of : media, design, etc