Difference between revisions of "Meeting 2 August 2006"

From ucrack
Jump to navigation Jump to search
(Upper Division Classes)
Line 1: Line 1:
 
__TOC__
 
__TOC__
 
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)
 
 
* Goals: attract students
 
* Increase SIAT visibility
 
* strengthen Ecology of FTEs
 
== Current Curriculum Plan ==
 
 
 
Year 1:
 
 
* Fall:
 
** Analytical & Critical Reasoning (Q)
 
** Tech History & Social Implications (B)
 
 
* Spring
 
** Deswign: Theory & Practice (B)
 
** Communication Collaboration & Research (W)
 
 
* Plus 4 of
 
**IAT 100
 
** IAT 101
 
**Math 1
 
** Math 2
 
** CS 1
 
** CS 2
 
** CMNS 1
 
** CMNS 2
 
 
Year 2:
 
 
* Art
 
 
* Drawing & Prototyping
 
* Design
 
 
* Media
 
 
* Programming
 
* Technology of Systems (Basics)
 
 
* Critical & Creative Thinking (W)
 
 
* Cognition
 
 
* Culture
 
 
 
Year 3: Principles
 
 
* How to build things on your own
 
* How to get help/skills from others
 
* Build projects larger in scale and of greater furation
 
* Setting goals for professional practice
 
* Bridge theory & Practice
 
* Project management
 
* Ready for coop
 
 
Year 4
 
 
* INTD 1
 
* INTD 2
 
 
Options -- escape clause
 
 
Leap out of nest
 
 
== Ideas ==
 
 
Ideas (1st or 2nd Year classes)
 
 
* Figure Drawing
 
* Games Studies
 
* Interactive Art
 
* Introduction to Design (as in Tech One future perfect)
 
* (Really) New Media
 
* Extreme Media (!) 
 
* Emerging Technologies/media
 
 
List of Nexus areas:
 
 
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
 
* Ubicomp
 
* Embodiment
 
* Games
 
* Design
 
* Media Art
 
* Performance Art
 
* Interactive Space
 
* Computational Science
 
* Interaction Science
 
* Wearables
 
* Knowledge Media
 
* Digital Media
 
* Design Methods
 
* Computational Design
 
* History of Technology & Theory
 
* Digital Culture
 
* CSCW
 
 
Ideas for New Classes that will appeal to everyone
 
 
* Space Design
 
* Design Eval
 
* Narrative
 
* Perceptual Cognition Augmentation
 
 
 
  
 
== Upper Division Classes ==
 
== Upper Division Classes ==

Revision as of 01:05, 6 August 2006

Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design
  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space
  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming
  • 21. culture


Suggested Paths:

  • Game design - Names to appear
  • Performance art
  • video post production
  • video & film production
  • future architects
  • Information Design and architecture

Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21

  • UI designer

Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21

  • web design and architecture

Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20

  • web 2.0 architect
  • communications officer
  • interactive product designer

Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17

  • interaction designer

Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19

  • user experience Design

Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15

  • usability professional

Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21

  • grad school
  • theory wonk
  • graphic design
  • game design
  • computer animator
  • VR
  • installation designer (museums, etc)
  • planner (city planner, etc)
  • exhibition designer

Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16

  • info viz
  • corporate branding
  • network architect
  • pre MBA
  • software engineer
  • toy design
  • project manager
  • informatics of : media, design, etc