Difference between revisions of "Meeting 2 August 2006"
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== Upper Division Classes == | == Upper Division Classes == | ||
+ | [note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron] | ||
Media: | Media: | ||
− | * narrative | + | * 1. narrative |
− | * video | + | * 2. video |
− | * animation | + | * 3. advanced video |
− | * game design | + | * 4. animation |
+ | * 5. game design | ||
− | * interface design | + | * 6. interface design |
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. | Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. | ||
− | * interaction design(2) methods | + | * 7. interaction design(2) methods |
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. | Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. | ||
− | * interactive prototypes | + | * 8. interactive prototypes |
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. | Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. | ||
− | * design evaluation | + | * 9. design evaluation |
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. | Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. | ||
− | * participatory design | + | * 10. participatory design |
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. | Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. | ||
− | * body interface | + | * 11. body interface |
− | * installation + performance | + | * 12. installation + performance |
− | * kinesthetic space | + | * 13. kinesthetic space |
− | * info viz/graphics for viz | + | * 14. info viz/graphics for viz |
− | * knowledge + info architectures | + | * 15. knowledge + info architectures |
− | * HCI 2 | + | * 16. HCI 2 |
− | * software engineering | + | * 17. software engineering |
− | * computational media | + | * 18. computational media |
− | * authoring environments | + | * 19. authoring environments |
− | * videogame design & programming | + | * 20. videogame design & programming |
− | * culture | + | * 21. culture |
Revision as of 23:09, 4 August 2006
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)
- Goals: attract students
- Increase SIAT visibility
- strengthen Ecology of FTEs
Current Curriculum Plan
Year 1:
- Fall:
- Analytical & Critical Reasoning (Q)
- Tech History & Social Implications (B)
- Spring
- Deswign: Theory & Practice (B)
- Communication Collaboration & Research (W)
- Plus 4 of
- IAT 100
- IAT 101
- Math 1
- Math 2
- CS 1
- CS 2
- CMNS 1
- CMNS 2
Year 2:
- Art
- Drawing & Prototyping
- Design
- Media
- Programming
- Technology of Systems (Basics)
- Critical & Creative Thinking (W)
- Cognition
- Culture
Year 3: Principles
- How to build things on your own
- How to get help/skills from others
- Build projects larger in scale and of greater furation
- Setting goals for professional practice
- Bridge theory & Practice
- Project management
- Ready for coop
Year 4
- INTD 1
- INTD 2
Options -- escape clause
Leap out of nest
Ideas
Ideas (1st or 2nd Year classes)
- Figure Drawing
- Games Studies
- Interactive Art
- Introduction to Design (as in Tech One future perfect)
- (Really) New Media
- Extreme Media (!)
- Emerging Technologies/media
List of Nexus areas:
- Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
- Ubicomp
- Embodiment
- Games
- Design
- Media Art
- Performance Art
- Interactive Space
- Computational Science
- Interaction Science
- Wearables
- Knowledge Media
- Digital Media
- Design Methods
- Computational Design
- History of Technology & Theory
- Digital Culture
- CSCW
Ideas for New Classes that will appeal to everyone
- Space Design
- Design Eval
- Narrative
- Perceptual Cognition Augmentation
Upper Division Classes
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
Media:
- 1. narrative
- 2. video
- 3. advanced video
- 4. animation
- 5. game design
- 6. interface design
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.
- 7. interaction design(2) methods
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.
- 8. interactive prototypes
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.
- 9. design evaluation
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.
- 10. participatory design
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.
- 11. body interface
- 12. installation + performance
- 13. kinesthetic space
- 14. info viz/graphics for viz
- 15. knowledge + info architectures
- 16. HCI 2
- 17. software engineering
- 18. computational media
- 19. authoring environments
- 20. videogame design & programming
- 21. culture
Suggested Paths:
- Game design - Names to appear
- Performance art
- video post production
- video & film production
- future architects
- info designer
- UI designer
- web designer
- web 2.0 architect
- communications officer
- user experience designer
- usability professional
- grad school
- theory wonk
- interaction designer
- graphic design
- game design
- computer animator
- VR
- installation designer (museums, etc)
- planner (city planner, etc)
- exhibit desighner
- info viz
- corporate branding
- network architect
- pre MBA
- software engineer
- toy design
- project manager
- informatics of : media, design, etc