Difference between revisions of "Meeting 2 August 2006"

From ucrack
Jump to navigation Jump to search
(3rd Year Classes)
(3rd Year Classes)
Line 125: Line 125:
 
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  
 
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  
 
* design evaluation
 
* design evaluation
 +
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.
 
* participatory design
 
* participatory design
 
+
Examines methods for analyzing and gathering requirements for design situations as they relate to the range of ubiquitous computing applications. Examines the conceptual frameworks for understanding human action and context in design situations
 
* body interface
 
* body interface
 
* installation + performance
 
* installation + performance

Revision as of 22:48, 4 August 2006

Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)

  • Goals: attract students
  • Increase SIAT visibility
  • strengthen Ecology of FTEs

Current Curriculum Plan

Year 1:

  • Fall:
    • Analytical & Critical Reasoning (Q)
    • Tech History & Social Implications (B)
  • Spring
    • Deswign: Theory & Practice (B)
    • Communication Collaboration & Research (W)
  • Plus 4 of
    • IAT 100
    • IAT 101
    • Math 1
    • Math 2
    • CS 1
    • CS 2
    • CMNS 1
    • CMNS 2

Year 2:

  • Art
  • Drawing & Prototyping
  • Design
  • Media
  • Programming
  • Technology of Systems (Basics)
  • Critical & Creative Thinking (W)
  • Cognition
  • Culture


Year 3: Principles

  • How to build things on your own
  • How to get help/skills from others
  • Build projects larger in scale and of greater furation
  • Setting goals for professional practice
  • Bridge theory & Practice
  • Project management
  • Ready for coop

Year 4

  • INTD 1
  • INTD 2

Options -- escape clause

Leap out of nest

Ideas

Ideas (1st or 2nd Year classes)

  • Figure Drawing
  • Games Studies
  • Interactive Art
  • Introduction to Design (as in Tech One future perfect)
  • (Really) New Media
  • Extreme Media (!)
  • Emerging Technologies/media

List of Nexus areas:

  • Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
  • Ubicomp
  • Embodiment
  • Games
  • Design
  • Media Art
  • Performance Art
  • Interactive Space
  • Computational Science
  • Interaction Science
  • Wearables
  • Knowledge Media
  • Digital Media
  • Design Methods
  • Computational Design
  • History of Technology & Theory
  • Digital Culture
  • CSCW

Ideas for New Classes that will appeal to everyone

  • Space Design
  • Design Eval
  • Narrative
  • Perceptual Cognition Augmentation


3rd Year Classes

Media:

  • narrative
  • video ( +advanced)
  • animation
  • game design
  • interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.

  • interaction design(2) methods

Examines concepts of design practice and related design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.

  • interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.

  • design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.

  • participatory design

Examines methods for analyzing and gathering requirements for design situations as they relate to the range of ubiquitous computing applications. Examines the conceptual frameworks for understanding human action and context in design situations

  • body interface
  • installation + performance
  • kinesthetic space
  • info viz/graphics for viz
  • knowledge + info architectures
  • HCI 2
  • software engineering
  • computational media
  • authoring environments
  • videogame design & programming
  • culture


Suggested Paths:

  • Game design - Names to appear
  • Performance art
  • video post production
  • video & film production
  • future architects
  • info designer
  • UI designer
  • web designer
  • web 2.0 architect
  • communications officer
  • user experience designer
  • usability professional
  • grad school
  • theory wonk
  • interaction designer
  • graphic design
  • game design
  • computer animator
  • VR
  • installation designer (museums, etc)
  • planner (city planner, etc)
  • exhibit desighner
  • info viz
  • corporate branding
  • network architect
  • pre MBA
  • software engineer
  • toy design
  • project manager
  • informatics of : media, design, etc