Difference between revisions of "Meeting 2 August 2006"
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* 19. authoring environments | * 19. authoring environments | ||
* 20. videogame design & programming | * 20. videogame design & programming | ||
+ | * 21. cognitive systems (human/tech) | ||
− | '''Understanding humans''' | + | '''Understanding humans''' |
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+ | * 22. culture | ||
+ | * 23. perception | ||
+ | * 24. cognition | ||
+ | * 25. enaction (perception/cognition/action loops, e.g. sensemaking, gameplay "cognitive ludology") | ||
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'''Game designer''' - JBizzocchi | '''Game designer''' - JBizzocchi | ||
+ | |||
+ | *Required: 1, 5, 6, 20, 25 --- Suggested electives: 7, 8, 9, 21, 22, 23 | ||
'''Performance artist''' - TSchiphorst | '''Performance artist''' - TSchiphorst | ||
'''Video post-production person''' - JBizzocchi | '''Video post-production person''' - JBizzocchi | ||
+ | |||
+ | *Required: 1, 2, 3, 4, 18?, 23 --- Suggested electives: 22 | ||
'''Video & film production''' - JBizzocchi | '''Video & film production''' - JBizzocchi | ||
+ | |||
+ | *Required: 1, 2, 3, 18?, 23 --- Suggested electives: 22 | ||
+ | |||
+ | '''Computer Animator''' - TCalvert | ||
+ | |||
+ | *Required: 1, 2, 4, 23, advanced animation. Suggested electives ?? | ||
'''future architects''' - RWoodbury | '''future architects''' - RWoodbury | ||
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'''Game design''' - CDShaw | '''Game design''' - CDShaw | ||
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'''VR''' - CDShaw | '''VR''' - CDShaw |
Latest revision as of 21:15, 29 August 2006
Student Pathways Page
DGr: This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic. One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes.
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.
Upper Division Classes
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
Media:
- 1. narrative
- 2. video
- 3. advanced video
- 4. animation
- 5. game design
Interaction Design
- 6. interface design
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary). Cultural scales of audience and production of use-value + Joy-of-use factors in designed experiences. Application of diverse theoretical and research areas to form new syntheses. Thinking in big picture mode for design of new products (i.e. Sustainability). (R.Taylor)
- 7. interaction design(2) methods
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)
- 8. interactive prototypes
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)
- 9. design evaluation
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)
- 10. participatory design
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)
PMA
- 11. body interface
- 12. installation + performance
- 13. kinesthetic space
TAD
- 14. info viz/graphics for viz
- 15. knowledge + info architectures
- 16. HCI 2
- 17. software engineering
- 18. computational media
- 19. authoring environments
- 20. videogame design & programming
- 21. cognitive systems (human/tech)
Understanding humans
- 22. culture
- 23. perception
- 24. cognition
- 25. enaction (perception/cognition/action loops, e.g. sensemaking, gameplay "cognitive ludology")
Student Outcomes: Possible Pathways
Required: name of course, name of courses, name of courses
Suggested electives: name of courses, name of courses
Game designer - JBizzocchi
- Required: 1, 5, 6, 20, 25 --- Suggested electives: 7, 8, 9, 21, 22, 23
Performance artist - TSchiphorst
Video post-production person - JBizzocchi
- Required: 1, 2, 3, 4, 18?, 23 --- Suggested electives: 22
Video & film production - JBizzocchi
- Required: 1, 2, 3, 18?, 23 --- Suggested electives: 22
Computer Animator - TCalvert
- Required: 1, 2, 4, 23, advanced animation. Suggested electives ??
future architects - RWoodbury
Information Designer and Architect - DGr
- Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)
UI designer - AAntle
- Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)
Web design and architecture - MHatala
- Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)
Web 2.0 architect - DGr
Communications officer - RWoodbury
interactive product designer - RWakkary
- Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)
Interface Designer - DGr
Interaction designer - RWakkary
- Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)
User experience Designer - AAntle
- Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)
Usability professional - LBartram
- Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)
Grad school - RWoodbury
Theory wonk - NRajah
Flash Animator - JBowes
Curator - NRajah
BioMedia Artist - DGr
Graphic design - DGr
Game design - CDShaw
VR - CDShaw
Installation designer (museums, etc) - SKozel
Planner (city planner, etc) - RWoodbury
Exhibition designer - SKozel
- Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)
Info viz - JDill
Corporate branding - DGr
Network architect - MHatala
Pre MBA - RWoodbury
Software engineer - MHatala
BioInformatics - CDShaw
Interactive Artist - DGr
Toy design - AAntle
Interactive Clothing Designer - TSchiphorst
Project manager - LBartram
Informatics of: media, design, etc - CDShaw
Entrepreneur - BFisher
Analyst - BFisher
Scientist - BFisher
Program Director - BFisher
Research Associate - BFisher
Knowledge Engineer - BFisher