Difference between revisions of "Meeting 2 Aug 2006"

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[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
 
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
  
Media:
+
'''Media:'''
  
 
* 1. narrative
 
* 1. narrative
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* 4. animation
 
* 4. animation
 
* 5. game design
 
* 5. game design
 +
 +
'''Interaction Design'''
  
 
* 6. interface design
 
* 6. interface design
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.
+
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)
 
* 7. interaction design(2) methods
 
* 7. interaction design(2) methods
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  
+
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)
 
* 8. interactive prototypes
 
* 8. interactive prototypes
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  
+
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)
 
* 9. design evaluation
 
* 9. design evaluation
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  
+
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)
 
* 10. participatory design
 
* 10. participatory design
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.
+
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)
 +
 
 +
'''PMA'''
 +
 
 
* 11. body interface
 
* 11. body interface
 
* 12. installation + performance
 
* 12. installation + performance
 
* 13. kinesthetic space
 
* 13. kinesthetic space
 +
 +
'''TAD'''
  
 
* 14. info viz/graphics for viz
 
* 14. info viz/graphics for viz
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* 20. videogame design & programming
 
* 20. videogame design & programming
  
 +
'''Culture'''
 
* 21. culture
 
* 21. culture
  
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Possible Pathways: Student Outcomes
 
Possible Pathways: Student Outcomes
  
 +
Follow this link to see and edit pathways:
 
[[Meeting 2 August 2006| Possible Pathways: Student Outcomes]]
 
[[Meeting 2 August 2006| Possible Pathways: Student Outcomes]]
 
* Game design  -  Names to appear
 
* Performance art 
 
* video post production
 
* video & film production
 
* future architects
 
* Information Designer and architect
 
* UI designer
 
* web designer and architect
 
* web 2.0 architect
 
* communications officer
 
* interactive product designer
 
* interaction designer
 
* user experience Design
 
* usability professional
 
* grad school
 
* theory wonk
 
* graphic design
 
* game design
 
* computer animator
 
* VR
 
* installation designer (museums, etc)
 
* planner (city planner, etc)
 
* exhibition designer
 
* info viz
 
* corporate branding
 
* network architect
 
* pre MBA
 
* software engineer
 
* toy design
 
* project manager
 
* informatics of :  media, design, etc
 

Latest revision as of 02:09, 6 August 2006

Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)

  • Goals: attract students
  • Increase SIAT visibility
  • strengthen Ecology of FTEs

Current Curriculum Plan

Year 1:

  • Fall:
    • Analytical & Critical Reasoning (Q)
    • Tech History & Social Implications (B)
  • Spring
    • Deswign: Theory & Practice (B)
    • Communication Collaboration & Research (W)
  • Plus 4 of
    • IAT 100
    • IAT 101
    • Math 1
    • Math 2
    • CS 1
    • CS 2
    • CMNS 1
    • CMNS 2

Year 2:

  • Art
  • Drawing & Prototyping
  • Design
  • Media
  • Programming
  • Technology of Systems (Basics)
  • Critical & Creative Thinking (W)
  • Cognition
  • Culture


Year 3: Principles

  • How to build things on your own
  • How to get help/skills from others
  • Build projects larger in scale and of greater furation
  • Setting goals for professional practice
  • Bridge theory & Practice
  • Project management
  • Ready for coop

Year 4

  • INTD 1
  • INTD 2

Options -- escape clause

Leap out of nest

Ideas

Ideas (1st or 2nd Year classes)

  • Figure Drawing
  • Games Studies
  • Interactive Art
  • Introduction to Design (as in Tech One future perfect)
  • (Really) New Media
  • Extreme Media (!)
  • Emerging Technologies/media

List of Nexus areas:

  • Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
  • Ubicomp
  • Embodiment
  • Games
  • Design
  • Media Art
  • Performance Art
  • Interactive Space
  • Computational Science
  • Interaction Science
  • Wearables
  • Knowledge Media
  • Digital Media
  • Design Methods
  • Computational Design
  • History of Technology & Theory
  • Digital Culture
  • CSCW

Ideas for New Classes that will appeal to everyone

  • Space Design
  • Design Eval
  • Narrative
  • Perceptual Cognition Augmentation


Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design

Interaction Design

  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)

PMA

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space

TAD

  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming

Culture

  • 21. culture


Possible Pathways: Student Outcomes

Follow this link to see and edit pathways: Possible Pathways: Student Outcomes