Difference between revisions of "Meeting 2 August 2006"

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(Student Outcomes: Possible Pathways)
 
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== Student Pathways Page ==
  
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)
+
DGr:
 +
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.
  
* Goals: attract students
+
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.
* Increase SIAT visibility
+
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes.
* strengthen Ecology of FTEs
 
== Current Curriculum Plan ==
 
  
 +
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.
  
Year 1:
 
  
* Fall:
 
** Analytical & Critical Reasoning (Q)
 
** Tech History & Social Implications (B)
 
  
* Spring
+
== Upper Division Classes ==
** Deswign: Theory & Practice (B)
+
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
** Communication Collaboration & Research (W)
 
  
* Plus 4 of
+
'''Media:'''
**IAT 100
 
** IAT 101
 
**Math 1
 
** Math 2
 
** CS 1
 
** CS 2
 
** CMNS 1
 
** CMNS 2
 
  
Year 2:
+
* 1. narrative
 +
* 2. video
 +
* 3. advanced video
 +
* 4. animation
 +
* 5. game design
  
* Art
 
  
* Drawing & Prototyping
+
'''Interaction Design'''
* Design
 
  
* Media
+
* 6. interface design
 +
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary). Cultural scales of audience and production of use-value + Joy-of-use factors in designed experiences. Application of diverse theoretical and research areas to form new syntheses. Thinking in big picture mode for design of new products (i.e. Sustainability). (R.Taylor)
 +
* 7. interaction design(2) methods
 +
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)
 +
* 8. interactive prototypes
 +
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)
 +
* 9. design evaluation
 +
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)
 +
* 10. participatory design
 +
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)
  
* Programming
 
* Technology of Systems (Basics)
 
  
* Critical & Creative Thinking (W)
+
'''PMA'''
  
* Cognition
+
* 11. body interface
 +
* 12. installation + performance
 +
* 13. kinesthetic space
  
* Culture
 
  
 +
'''TAD'''
  
Year 3: Principles
+
* 14. info viz/graphics for viz
 +
* 15. knowledge + info architectures
 +
* 16. HCI 2
 +
* 17. software engineering
 +
* 18. computational media
 +
* 19. authoring environments
 +
* 20. videogame design & programming
 +
* 21. cognitive systems (human/tech)
  
* How to build things on your own
+
'''Understanding humans'''
* How to get help/skills from others
 
* Build projects larger in scale and of greater furation
 
* Setting goals for professional practice
 
* Bridge theory & Practice
 
* Project management
 
* Ready for coop
 
  
Year 4
+
* 22. culture
 +
* 23. perception
 +
* 24. cognition
 +
* 25. enaction (perception/cognition/action loops, e.g. sensemaking, gameplay "cognitive ludology")
  
* INTD 1
 
* INTD 2
 
  
Options -- escape clause
 
  
Leap out of nest
+
----------------------
  
== Ideas ==
+
== Student Outcomes: Possible Pathways ==
  
Ideas (1st or 2nd Year classes)
+
'''Required: name of course, name of courses, name of courses'''
  
* Figure Drawing
+
'''Suggested electives: name of courses, name of courses'''
* Games Studies
 
* Interactive Art
 
* Introduction to Design (as in Tech One future perfect)
 
* (Really) New Media
 
* Extreme Media (!) 
 
* Emerging Technologies/media
 
  
List of Nexus areas:
+
-------------------
  
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
+
'''Game designer'''  - JBizzocchi
* Ubicomp
 
* Embodiment
 
* Games
 
* Design
 
* Media Art
 
* Performance Art
 
* Interactive Space
 
* Computational Science
 
* Interaction Science
 
* Wearables
 
* Knowledge Media
 
* Digital Media
 
* Design Methods
 
* Computational Design
 
* History of Technology & Theory
 
* Digital Culture
 
* CSCW
 
  
Ideas for New Classes that will appeal to everyone
+
*Required: 1, 5, 6, 20, 25  ---  Suggested electives: 7, 8, 9, 21, 22, 23
  
* Space Design
+
'''Performance artist'''  - TSchiphorst
* Design Eval
 
* Narrative
 
* Perceptual Cognition Augmentation
 
  
 +
'''Video post-production person''' - JBizzocchi
  
 +
*Required: 1, 2, 3, 4, 18?, 23 ---  Suggested electives:  22
 +
 +
'''Video & film production''' - JBizzocchi
  
== Upper Division Classes ==
+
*Required: 1, 2, 3, 18?, 23  --- Suggested electives: 22
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
+
 
 +
'''Computer Animator''' - TCalvert
 +
 
 +
*Required: 1, 2, 4, 23, advanced animation. Suggested electives ??
 +
 
 +
'''future architects''' - RWoodbury
 +
 
 +
'''Information Designer and Architect''' - DGr
 +
 
 +
*Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)
 +
 
 +
'''UI designer''' - AAntle
 +
 
 +
*Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)
 +
 
 +
'''Web design and architecture''' - MHatala
 +
 
 +
*Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)
 +
 
 +
'''Web 2.0 architect''' - DGr
 +
 
 +
'''Communications officer''' - RWoodbury
 +
 
 +
'''interactive product designer''' - RWakkary
 +
 
 +
*Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)
 +
 
 +
'''Interface Designer''' - DGr
 +
 
 +
'''Interaction designer''' - RWakkary
 +
 
 +
*Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)
 +
 
 +
'''User experience Designer''' - AAntle
 +
 
 +
*Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)
 +
 
 +
'''Usability professional''' - LBartram
 +
 
 +
*Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)
 +
 
 +
'''Grad school''' - RWoodbury
 +
 
 +
'''Theory wonk''' - NRajah
 +
 
 +
'''Flash Animator''' - JBowes
 +
 
 +
'''Curator''' - NRajah
 +
 
 +
'''BioMedia Artist''' - DGr
 +
 
 +
'''Graphic design''' - DGr
 +
 
 +
'''Game design''' - CDShaw
 +
 
 +
'''VR''' - CDShaw
 +
 
 +
'''Installation designer (museums, etc)''' - SKozel
 +
 
 +
'''Planner (city planner, etc)''' - RWoodbury
 +
 
 +
'''Exhibition designer''' - SKozel
 +
 
 +
* Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)
 +
 
 +
'''Info viz''' - JDill
 +
 
 +
'''Corporate branding''' - DGr
 +
 
 +
'''Network architect''' - MHatala
 +
 
 +
'''Pre MBA''' - RWoodbury
 +
 
 +
'''Software engineer''' - MHatala
 +
 
 +
'''BioInformatics''' - CDShaw
 +
 
 +
'''Interactive Artist''' - DGr
 +
 
 +
'''Toy design''' - AAntle
 +
 
 +
'''Interactive Clothing Designer''' - TSchiphorst
  
Media:
+
'''Project manager''' - LBartram
  
* 1. narrative
+
'''Informatics of: media, design, etc''' - CDShaw
* 2. video
 
* 3. advanced video
 
* 4. animation
 
* 5. game design
 
  
* 6. interface design
+
'''Entrepreneur''' - BFisher
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.
 
* 7. interaction design(2) methods
 
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.
 
* 8. interactive prototypes
 
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.
 
* 9. design evaluation
 
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.
 
* 10. participatory design
 
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.
 
* 11. body interface
 
* 12. installation + performance
 
* 13. kinesthetic space
 
  
* 14. info viz/graphics for viz
+
''' Analyst''' - BFisher
* 15. knowledge + info architectures
 
* 16. HCI 2
 
* 17. software engineering
 
* 18. computational media
 
* 19. authoring environments
 
* 20. videogame design & programming
 
  
* 21. culture
+
''' Scientist''' - BFisher
  
 +
''' Program Director''' - BFisher
  
Suggested Paths:
+
'''Research Associate''' - BFisher
  
* Game design  - Names to appear
+
'''Knowledge Engineer''' - BFisher
* Performance art 
 
* video post production
 
* video & film production
 
* future architects
 
* Information Design and architecture
 
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17
 
Suggested electives: 5, 8, 12, 19, 21
 
* UI designer
 
* web design and architecture
 
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21
 
Suggested electives: 1, 4, 5, 8, 13, 19, 20
 
* web 2.0 architect
 
* communications officer
 
* interactive product designer
 
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21
 
Suggested Electives: 1, 3, 12, 13, 15, 17
 
* interaction designer
 
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21
 
Suggested electives: 1, 2, 5, 12, 13, 17, 19
 
* user experience Design
 
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21
 
Suggested Electives: 2, 5, 12, 13, 14, 15
 
* usability professional
 
        Required: 6, 7, 8, 9, 10, 14, 16, 17
 
Suggested Electives: 1, 2, 11, 13, 15, 19, 21
 
* grad school
 
* theory wonk
 
* graphic design
 
* game design
 
* computer animator
 
* VR
 
* installation designer (museums, etc)
 
* planner (city planner, etc)
 
* exhibition designer
 
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
Suggested electives: 2, 5, 11, 12, 16
 
* info viz
 
* corporate branding
 
* network architect
 
* pre MBA
 
* software engineer
 
* toy design
 
* project manager
 
* informatics of :  media, design, etc
 

Latest revision as of 21:15, 29 August 2006

Student Pathways Page

DGr: This page contains individual faculty member's suggested courses of study for speicifc student outcomes.

We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic. One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes.

Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.


Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design


Interaction Design

  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary). Cultural scales of audience and production of use-value + Joy-of-use factors in designed experiences. Application of diverse theoretical and research areas to form new syntheses. Thinking in big picture mode for design of new products (i.e. Sustainability). (R.Taylor)

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. (RWakkary)

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. (RWakkary)

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. (RWakkary)

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)


PMA

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space


TAD

  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming
  • 21. cognitive systems (human/tech)

Understanding humans

  • 22. culture
  • 23. perception
  • 24. cognition
  • 25. enaction (perception/cognition/action loops, e.g. sensemaking, gameplay "cognitive ludology")



Student Outcomes: Possible Pathways

Required: name of course, name of courses, name of courses

Suggested electives: name of courses, name of courses


Game designer - JBizzocchi

  • Required: 1, 5, 6, 20, 25 --- Suggested electives: 7, 8, 9, 21, 22, 23

Performance artist - TSchiphorst

Video post-production person - JBizzocchi

  • Required: 1, 2, 3, 4, 18?, 23 --- Suggested electives: 22

Video & film production - JBizzocchi

  • Required: 1, 2, 3, 18?, 23 --- Suggested electives: 22

Computer Animator - TCalvert

  • Required: 1, 2, 4, 23, advanced animation. Suggested electives ??

future architects - RWoodbury

Information Designer and Architect - DGr

  • Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)

UI designer - AAntle

  • Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)

Web design and architecture - MHatala

  • Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)

Web 2.0 architect - DGr

Communications officer - RWoodbury

interactive product designer - RWakkary

  • Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)

Interface Designer - DGr

Interaction designer - RWakkary

  • Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)

User experience Designer - AAntle

  • Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)

Usability professional - LBartram

  • Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)

Grad school - RWoodbury

Theory wonk - NRajah

Flash Animator - JBowes

Curator - NRajah

BioMedia Artist - DGr

Graphic design - DGr

Game design - CDShaw

VR - CDShaw

Installation designer (museums, etc) - SKozel

Planner (city planner, etc) - RWoodbury

Exhibition designer - SKozel

  • Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16 (RWakkary)

Info viz - JDill

Corporate branding - DGr

Network architect - MHatala

Pre MBA - RWoodbury

Software engineer - MHatala

BioInformatics - CDShaw

Interactive Artist - DGr

Toy design - AAntle

Interactive Clothing Designer - TSchiphorst

Project manager - LBartram

Informatics of: media, design, etc - CDShaw

Entrepreneur - BFisher

Analyst - BFisher

Scientist - BFisher

Program Director - BFisher

Research Associate - BFisher

Knowledge Engineer - BFisher