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		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=258</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=258"/>
		<updated>2006-08-05T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Upper Division Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=254</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=254"/>
		<updated>2006-08-05T00:11:45Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Upper Division Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21&lt;br /&gt;
* UI designer&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=253</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=253"/>
		<updated>2006-08-05T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Upper Division Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
	Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17&lt;br /&gt;
	Suggested electives: 5, 8, 12, 19, 21&lt;br /&gt;
* UI designer&lt;br /&gt;
* web design and architecture&lt;br /&gt;
	Required:  6, 7, 9, 10, 14, 15, 16, 17, 21&lt;br /&gt;
	Suggested electives: 1, 4, 5, 8, 13, 19, 20&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
	Required: 2, 6, 7, 8, 9, 10, 11, 16, 21&lt;br /&gt;
	Suggested Electives: 1, 3, 12, 13, 15, 17&lt;br /&gt;
* interaction designer&lt;br /&gt;
	Required: 6, 7, 8, 9, 10, 11, 15, 16, 21&lt;br /&gt;
	Suggested electives: 1, 2, 5, 12, 13, 17, 19&lt;br /&gt;
* user experience Design &lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 11, 16, 21&lt;br /&gt;
	Suggested Electives: 2, 5, 12, 13, 14, 15&lt;br /&gt;
* usability professional&lt;br /&gt;
        Required: 6, 7, 8, 9, 10, 14, 16, 17&lt;br /&gt;
	Suggested Electives: 1, 2, 11, 13, 15, 19, 21&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=252</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=252"/>
		<updated>2006-08-04T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Upper Division Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=251</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=251"/>
		<updated>2006-08-04T23:00:34Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* 3rd Year Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* narrative&lt;br /&gt;
* video ( +advanced)&lt;br /&gt;
* animation&lt;br /&gt;
* game design&lt;br /&gt;
&lt;br /&gt;
* interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* body interface&lt;br /&gt;
* installation + performance&lt;br /&gt;
* kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* info viz/graphics for viz&lt;br /&gt;
* knowledge + info architectures&lt;br /&gt;
* HCI 2&lt;br /&gt;
* software engineering&lt;br /&gt;
* computational media&lt;br /&gt;
* authoring environments&lt;br /&gt;
* videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=250</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=250"/>
		<updated>2006-08-04T22:59:05Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* 3rd Year Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd Year Classes ==&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* narrative&lt;br /&gt;
* video ( +advanced)&lt;br /&gt;
* animation&lt;br /&gt;
* game design&lt;br /&gt;
&lt;br /&gt;
* interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* body interface&lt;br /&gt;
* installation + performance&lt;br /&gt;
* kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* info viz/graphics for viz&lt;br /&gt;
* knowledge + info architectures&lt;br /&gt;
* HCI 2&lt;br /&gt;
* software engineering&lt;br /&gt;
* computational media&lt;br /&gt;
* authoring environments&lt;br /&gt;
* videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=249</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=249"/>
		<updated>2006-08-04T22:57:48Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* 3rd Year Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd Year Classes ==&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* narrative&lt;br /&gt;
* video ( +advanced)&lt;br /&gt;
* animation&lt;br /&gt;
* game design&lt;br /&gt;
&lt;br /&gt;
* interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and related design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* body interface&lt;br /&gt;
* installation + performance&lt;br /&gt;
* kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* info viz/graphics for viz&lt;br /&gt;
* knowledge + info architectures&lt;br /&gt;
* HCI 2&lt;br /&gt;
* software engineering&lt;br /&gt;
* computational media&lt;br /&gt;
* authoring environments&lt;br /&gt;
* videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=248</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=248"/>
		<updated>2006-08-04T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* 3rd Year Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd Year Classes ==&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* narrative&lt;br /&gt;
* video ( +advanced)&lt;br /&gt;
* animation&lt;br /&gt;
* game design&lt;br /&gt;
&lt;br /&gt;
* interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and related design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* participatory design&lt;br /&gt;
Examines methods for analyzing and gathering requirements for design situations as they relate to the range of ubiquitous computing applications. Examines the conceptual frameworks for understanding human action and context in design situations&lt;br /&gt;
* body interface&lt;br /&gt;
* installation + performance&lt;br /&gt;
* kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* info viz/graphics for viz&lt;br /&gt;
* knowledge + info architectures&lt;br /&gt;
* HCI 2&lt;br /&gt;
* software engineering&lt;br /&gt;
* computational media&lt;br /&gt;
* authoring environments&lt;br /&gt;
* videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=247</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=247"/>
		<updated>2006-08-04T22:45:58Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* 3rd Year Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd Year Classes ==&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* narrative&lt;br /&gt;
* video ( +advanced)&lt;br /&gt;
* animation&lt;br /&gt;
* game design&lt;br /&gt;
&lt;br /&gt;
* interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and related design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* design evaluation&lt;br /&gt;
* participatory design&lt;br /&gt;
&lt;br /&gt;
* body interface&lt;br /&gt;
* installation + performance&lt;br /&gt;
* kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* info viz/graphics for viz&lt;br /&gt;
* knowledge + info architectures&lt;br /&gt;
* HCI 2&lt;br /&gt;
* software engineering&lt;br /&gt;
* computational media&lt;br /&gt;
* authoring environments&lt;br /&gt;
* videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=246</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=246"/>
		<updated>2006-08-04T22:41:47Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* 3rd Year Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd Year Classes ==&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* narrative&lt;br /&gt;
* video ( +advanced)&lt;br /&gt;
* animation&lt;br /&gt;
* game design&lt;br /&gt;
&lt;br /&gt;
* interface design&lt;br /&gt;
•• Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* interaction design(2) methods&lt;br /&gt;
•• Examines concepts of design practice and related design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* i prototypes&lt;br /&gt;
* i design evaluation&lt;br /&gt;
* participatory design&lt;br /&gt;
&lt;br /&gt;
* body interface&lt;br /&gt;
* installation + performance&lt;br /&gt;
* kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* info viz/graphics for viz&lt;br /&gt;
* knowledge + info architectures&lt;br /&gt;
* HCI 2&lt;br /&gt;
* software engineering&lt;br /&gt;
* computational media&lt;br /&gt;
* authoring environments&lt;br /&gt;
* videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* info designer&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* user experience designer&lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* interaction designer&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibit desighner&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=255</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=255"/>
		<updated>2006-08-04T22:24:34Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Knowing how to design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To edit pages: Please create an account for yourself.&lt;br /&gt;
&lt;br /&gt;
SIAT FACULTY, STAFF AND FRIENDS: &lt;br /&gt;
for committee responsibilities, please refer to the Community Portal link (see left).&lt;br /&gt;
&lt;br /&gt;
== Calendar and Notes ==&lt;br /&gt;
[[Proposed Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
'''Future meetings:''' August 2, August 16, August 30&lt;br /&gt;
Room 14-400, 1:00-3:00&lt;br /&gt;
&lt;br /&gt;
Auxilliary visual design meeting July 26, noon, room 14-700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models for SIAT's Undergrad Curriculum ==&lt;br /&gt;
&lt;br /&gt;
[[What is SIAT?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is a Curriculum? ===&lt;br /&gt;
[[What is a curriculum?]]&lt;br /&gt;
&lt;br /&gt;
[[Models]]&lt;br /&gt;
&lt;br /&gt;
=== Current Thoughts For Years 1 - 4 ===&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Specialized UCRACK Meetings ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary ucrack: [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Curriculum Machine ==&lt;br /&gt;
Note: &amp;quot;the machine&amp;quot; enables anyone to change the number of classes, in order to see how that change affects the whole plan. (Thanks Rob!)&lt;br /&gt;
&lt;br /&gt;
Diane will put the new and improved version here shortly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills Inventory ==&lt;br /&gt;
&lt;br /&gt;
'''INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Critical and Creative Thinking ===&lt;br /&gt;
&lt;br /&gt;
'''Critial &amp;amp; Creative Thinking (W) IAT 209'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How do you know a good idea is a good idea?''&lt;br /&gt;
&lt;br /&gt;
''Course covers methods of generating ideas, testing ideas and communicating them effectively in visual, textual and oral forms to persuade a target audience.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Writing (several genresof academic/professional writing) relation between form &amp;amp; context&lt;br /&gt;
&lt;br /&gt;
• Reflective practice: examine their credibility, signs of limited thinking&lt;br /&gt;
&lt;br /&gt;
• Critical reading: relation between active reading and their critical writing&lt;br /&gt;
&lt;br /&gt;
• Analysis: test ideas, evaluate arguments, id faulty reasoning&lt;br /&gt;
&lt;br /&gt;
• Rhetorical practice: use of tone and voice in scientific/technical writing, art criticism, oral discourse&lt;br /&gt;
&lt;br /&gt;
• Critique: measure objectivity/subjectivity of their critical voice&lt;br /&gt;
&lt;br /&gt;
• Case study: compare &amp;amp; contrast usccessful &amp;amp; failed technologies (What is innovation?), id roles of opinion leaders &amp;amp; change agents&lt;br /&gt;
&lt;br /&gt;
• Scenario/role-play: teams research a failed technology, assume role of prof. communicators through research, composition &amp;amp; design aimed at persuading&lt;br /&gt;
&lt;br /&gt;
• Teamwork: midterm &amp;amp; final projects are collaborative, req. peer evaluation &amp;amp; ind. reflection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Year Foundations ===&lt;br /&gt;
&lt;br /&gt;
'''Everyone takes 1st year foundations: what are they? (see example, above)'''&lt;br /&gt;
&lt;br /&gt;
• Critical thinking&lt;br /&gt;
&lt;br /&gt;
• Team work&lt;br /&gt;
&lt;br /&gt;
• Understanding both form and content of genres and styles&lt;br /&gt;
&lt;br /&gt;
• Composition of one's own ideas in specific styles and genres&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Speaking&lt;br /&gt;
&lt;br /&gt;
others????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to design ===&lt;br /&gt;
&lt;br /&gt;
formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)&lt;br /&gt;
&lt;br /&gt;
Human-centred (perceptual, cognitive and social/communicative abilities, limitations, and preferences)&lt;br /&gt;
&lt;br /&gt;
•• Culture&lt;br /&gt;
&lt;br /&gt;
•• Psycholology&lt;br /&gt;
&lt;br /&gt;
•• Kinesiology&lt;br /&gt;
&lt;br /&gt;
Iterative design process: (Analyze context, design, prototype, test)&lt;br /&gt;
&lt;br /&gt;
•• Evidence-based design: reflection on action&lt;br /&gt;
&lt;br /&gt;
•• formulate questions from practice&lt;br /&gt;
&lt;br /&gt;
•• seek information&lt;br /&gt;
&lt;br /&gt;
•• ground in practice&lt;br /&gt;
&lt;br /&gt;
•• implement in design&lt;br /&gt;
&lt;br /&gt;
•• evaluate in context of use&lt;br /&gt;
&lt;br /&gt;
Design methods&lt;br /&gt;
&lt;br /&gt;
•• participatory design: engaging user in context as co-designers&lt;br /&gt;
&lt;br /&gt;
•• design ethnography: participant/observation field work; interpretation&lt;br /&gt;
&lt;br /&gt;
•• contextual design: analysis and design in context &lt;br /&gt;
&lt;br /&gt;
•• speculative approaches: cultural probes, design games, seamful design&lt;br /&gt;
&lt;br /&gt;
•• evaluation: empirical evaluation, criticism, qualitative/quantitative analysis&lt;br /&gt;
&lt;br /&gt;
•• generative: informances, body-storming, future-workshops&lt;br /&gt;
&lt;br /&gt;
•• user-centered design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to represent designs ===&lt;br /&gt;
&lt;br /&gt;
• Sketching&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Photography [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• CAD&lt;br /&gt;
&lt;br /&gt;
• Solid modelling&lt;br /&gt;
&lt;br /&gt;
• Parametric modelling&lt;br /&gt;
&lt;br /&gt;
• Animation&lt;br /&gt;
&lt;br /&gt;
• Software models, &lt;br /&gt;
&lt;br /&gt;
Toolkit architectures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Media Skills ===&lt;br /&gt;
&lt;br /&gt;
* still and video camera operation&lt;br /&gt;
&lt;br /&gt;
* use of microphones and audio field recording&lt;br /&gt;
&lt;br /&gt;
* introduction to  post-production photo, sound, and video software&lt;br /&gt;
&lt;br /&gt;
* production planning and storyboarding&lt;br /&gt;
&lt;br /&gt;
* composition&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;seeing&amp;quot; and using light&lt;br /&gt;
&lt;br /&gt;
* basic manipulation of image&lt;br /&gt;
&lt;br /&gt;
* sequencing still and moving images&lt;br /&gt;
&lt;br /&gt;
* processing and editing sound&lt;br /&gt;
&lt;br /&gt;
* expressive use of sound&lt;br /&gt;
&lt;br /&gt;
* combining and sequencing sound and image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing the artifact -- the internal view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
* Software: Anchored in Problems and Applications germane to SIAT&lt;br /&gt;
** Java, C++. Python, Flash, Max, other programming languages&lt;br /&gt;
** Data structures: Arrays, Records, Objects, &lt;br /&gt;
*** Linked Lists, Queues, Stacks, Binary trees, B-Trees, red-black trees, Quadtrees, k-D trees&lt;br /&gt;
*** Heaps, Hash tables&lt;br /&gt;
** Algorithms&lt;br /&gt;
*** Searching: Sequential Search, Binary Search, Radix Search&lt;br /&gt;
*** Sorting: Quicksort, Bubblesort,  Heapsort&lt;br /&gt;
*** Strings: Recursion, Parsing, recursive descent&lt;br /&gt;
** Object-Oriented Programming&lt;br /&gt;
*** Inheritance, encapsulation, interfaces and signatures, polymorphism&lt;br /&gt;
*** Templates, Standard Template Library, &lt;br /&gt;
** Object-Oriented Design: Design Patterns&lt;br /&gt;
*** Singleton, Composite, Decorator, Iterator, Chain of Responsibility, Factory Method, Abstract Factory, etc&lt;br /&gt;
** Computer Graphics&lt;br /&gt;
*** Frame buffer, pixels, RGBa, compositing, &lt;br /&gt;
*** Hidden-surface removal, z-buffer, depth sort&lt;br /&gt;
*** Polygon rendering, lighting, shading, texturing&lt;br /&gt;
*** Modeling: Polygons, curves, smooth surfaces&lt;br /&gt;
** Database and Information Retrieval&lt;br /&gt;
*** Tables, Keys, Joins, SQL&lt;br /&gt;
*** Ontologies, metadata&lt;br /&gt;
*** Search, cosine similarity, n-Grams, indexing&lt;br /&gt;
*** Web Back-end techniques&lt;br /&gt;
&lt;br /&gt;
•            Text &amp;amp; Image&lt;br /&gt;
&lt;br /&gt;
•            Software tools for Prototyping interfaces&lt;br /&gt;
&lt;br /&gt;
•            Prototyping 3D objects (this is a composite skill that needs to be unpacked)&lt;br /&gt;
&lt;br /&gt;
•            Interactive animation (depending on the domain, may be a representational concern)&lt;br /&gt;
&lt;br /&gt;
•            Interface design&lt;br /&gt;
&lt;br /&gt;
•            Electronics&lt;br /&gt;
&lt;br /&gt;
•            Mechanics&lt;br /&gt;
&lt;br /&gt;
•            Statics&lt;br /&gt;
&lt;br /&gt;
•            Materials&lt;br /&gt;
&lt;br /&gt;
•            Manufacturing processes&lt;br /&gt;
&lt;br /&gt;
•            web design&lt;br /&gt;
&lt;br /&gt;
•            exhibition design&lt;br /&gt;
&lt;br /&gt;
•            designing for public spaces&lt;br /&gt;
&lt;br /&gt;
•            game design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to work with others ===&lt;br /&gt;
&lt;br /&gt;
•            Teamwork&lt;br /&gt;
&lt;br /&gt;
•            Collaboration&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Understanding designs in context -- the external view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
•            design history&lt;br /&gt;
&lt;br /&gt;
•            Ethnography: the user in context of culture, practice, organization&lt;br /&gt;
&lt;br /&gt;
•            task analysis&lt;br /&gt;
&lt;br /&gt;
•            user testing&lt;br /&gt;
&lt;br /&gt;
•            Usability&lt;br /&gt;
&lt;br /&gt;
•            semiotics&lt;br /&gt;
&lt;br /&gt;
•            user&lt;br /&gt;
&lt;br /&gt;
=== Other Aspects ===&lt;br /&gt;
• cultural and media studies&lt;br /&gt;
&lt;br /&gt;
•  Speculative design (combines cultural studies/critical theory with making; non-normative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=244</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=244"/>
		<updated>2006-08-04T22:12:17Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Knowing how to design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To edit pages: Please create an account for yourself.&lt;br /&gt;
&lt;br /&gt;
SIAT FACULTY, STAFF AND FRIENDS: &lt;br /&gt;
for committee responsibilities, please refer to the Community Portal link (see left).&lt;br /&gt;
&lt;br /&gt;
== Calendar and Notes ==&lt;br /&gt;
[[Proposed Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
'''Future meetings:''' August 2, August 16, August 30&lt;br /&gt;
Room 14-400, 1:00-3:00&lt;br /&gt;
&lt;br /&gt;
Auxilliary visual design meeting July 26, noon, room 14-700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models for SIAT's Undergrad Curriculum ==&lt;br /&gt;
&lt;br /&gt;
[[What is SIAT?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is a Curriculum? ===&lt;br /&gt;
[[What is a curriculum?]]&lt;br /&gt;
&lt;br /&gt;
[[Models]]&lt;br /&gt;
&lt;br /&gt;
=== Current Thoughts For Years 1 - 4 ===&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Specialized UCRACK Meetings ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary ucrack: [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Curriculum Machine ==&lt;br /&gt;
Note: &amp;quot;the machine&amp;quot; enables anyone to change the number of classes, in order to see how that change affects the whole plan. (Thanks Rob!)&lt;br /&gt;
&lt;br /&gt;
Diane will put the new and improved version here shortly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills Inventory ==&lt;br /&gt;
&lt;br /&gt;
'''INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Critical and Creative Thinking ===&lt;br /&gt;
&lt;br /&gt;
'''Critial &amp;amp; Creative Thinking (W) IAT 209'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How do you know a good idea is a good idea?''&lt;br /&gt;
&lt;br /&gt;
''Course covers methods of generating ideas, testing ideas and communicating them effectively in visual, textual and oral forms to persuade a target audience.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Writing (several genresof academic/professional writing) relation between form &amp;amp; context&lt;br /&gt;
&lt;br /&gt;
• Reflective practice: examine their credibility, signs of limited thinking&lt;br /&gt;
&lt;br /&gt;
• Critical reading: relation between active reading and their critical writing&lt;br /&gt;
&lt;br /&gt;
• Analysis: test ideas, evaluate arguments, id faulty reasoning&lt;br /&gt;
&lt;br /&gt;
• Rhetorical practice: use of tone and voice in scientific/technical writing, art criticism, oral discourse&lt;br /&gt;
&lt;br /&gt;
• Critique: measure objectivity/subjectivity of their critical voice&lt;br /&gt;
&lt;br /&gt;
• Case study: compare &amp;amp; contrast usccessful &amp;amp; failed technologies (What is innovation?), id roles of opinion leaders &amp;amp; change agents&lt;br /&gt;
&lt;br /&gt;
• Scenario/role-play: teams research a failed technology, assume role of prof. communicators through research, composition &amp;amp; design aimed at persuading&lt;br /&gt;
&lt;br /&gt;
• Teamwork: midterm &amp;amp; final projects are collaborative, req. peer evaluation &amp;amp; ind. reflection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Year Foundations ===&lt;br /&gt;
&lt;br /&gt;
'''Everyone takes 1st year foundations: what are they? (see example, above)'''&lt;br /&gt;
&lt;br /&gt;
• Critical thinking&lt;br /&gt;
&lt;br /&gt;
• Team work&lt;br /&gt;
&lt;br /&gt;
• Understanding both form and content of genres and styles&lt;br /&gt;
&lt;br /&gt;
• Composition of one's own ideas in specific styles and genres&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Speaking&lt;br /&gt;
&lt;br /&gt;
others????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to design ===&lt;br /&gt;
&lt;br /&gt;
formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)&lt;br /&gt;
&lt;br /&gt;
Human-centred (perceptual, cognitive and social/communicative abilities, limitations, and preferences)&lt;br /&gt;
&lt;br /&gt;
•• Culture&lt;br /&gt;
&lt;br /&gt;
•• Psycholology&lt;br /&gt;
&lt;br /&gt;
•• Kinesiology&lt;br /&gt;
&lt;br /&gt;
Iterative design process: (Analyze context, design, prototype, test)&lt;br /&gt;
&lt;br /&gt;
•• Evidence-based design: reflection on action&lt;br /&gt;
&lt;br /&gt;
•• formulate questions from practice&lt;br /&gt;
&lt;br /&gt;
•• seek information&lt;br /&gt;
&lt;br /&gt;
•• ground in practice&lt;br /&gt;
&lt;br /&gt;
•• implement in design&lt;br /&gt;
&lt;br /&gt;
•• evaluate in context of use&lt;br /&gt;
&lt;br /&gt;
Design methods&lt;br /&gt;
&lt;br /&gt;
•• participatory design: engaging user in context as co-designers&lt;br /&gt;
&lt;br /&gt;
•• design ethnography: participant/observation field work; interpretation&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to represent designs ===&lt;br /&gt;
&lt;br /&gt;
• Sketching&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Photography [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• CAD&lt;br /&gt;
&lt;br /&gt;
• Solid modelling&lt;br /&gt;
&lt;br /&gt;
• Parametric modelling&lt;br /&gt;
&lt;br /&gt;
• Animation&lt;br /&gt;
&lt;br /&gt;
• Software models, &lt;br /&gt;
&lt;br /&gt;
Toolkit architectures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Media Skills ===&lt;br /&gt;
&lt;br /&gt;
* still and video camera operation&lt;br /&gt;
&lt;br /&gt;
* use of microphones and audio field recording&lt;br /&gt;
&lt;br /&gt;
* introduction to  post-production photo, sound, and video software&lt;br /&gt;
&lt;br /&gt;
* production planning and storyboarding&lt;br /&gt;
&lt;br /&gt;
* composition&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;seeing&amp;quot; and using light&lt;br /&gt;
&lt;br /&gt;
* basic manipulation of image&lt;br /&gt;
&lt;br /&gt;
* sequencing still and moving images&lt;br /&gt;
&lt;br /&gt;
* processing and editing sound&lt;br /&gt;
&lt;br /&gt;
* expressive use of sound&lt;br /&gt;
&lt;br /&gt;
* combining and sequencing sound and image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing the artifact -- the internal view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
* Software: Anchored in Problems and Applications germane to SIAT&lt;br /&gt;
** Java, C++. Python, Flash, Max, other programming languages&lt;br /&gt;
** Data structures: Arrays, Records, Objects, &lt;br /&gt;
*** Linked Lists, Queues, Stacks, Binary trees, B-Trees, red-black trees, Quadtrees, k-D trees&lt;br /&gt;
*** Heaps, Hash tables&lt;br /&gt;
** Algorithms&lt;br /&gt;
*** Searching: Sequential Search, Binary Search, Radix Search&lt;br /&gt;
*** Sorting: Quicksort, Bubblesort,  Heapsort&lt;br /&gt;
*** Strings: Recursion, Parsing, recursive descent&lt;br /&gt;
** Object-Oriented Programming&lt;br /&gt;
*** Inheritance, encapsulation, interfaces and signatures, polymorphism&lt;br /&gt;
*** Templates, Standard Template Library, &lt;br /&gt;
** Object-Oriented Design: Design Patterns&lt;br /&gt;
*** Singleton, Composite, Decorator, Iterator, Chain of Responsibility, Factory Method, Abstract Factory, etc&lt;br /&gt;
** Computer Graphics&lt;br /&gt;
*** Frame buffer, pixels, RGBa, compositing, &lt;br /&gt;
*** Hidden-surface removal, z-buffer, depth sort&lt;br /&gt;
*** Polygon rendering, lighting, shading, texturing&lt;br /&gt;
*** Modeling: Polygons, curves, smooth surfaces&lt;br /&gt;
** Database and Information Retrieval&lt;br /&gt;
*** Tables, Keys, Joins, SQL&lt;br /&gt;
*** Ontologies, metadata&lt;br /&gt;
*** Search, cosine similarity, n-Grams, indexing&lt;br /&gt;
*** Web Back-end techniques&lt;br /&gt;
&lt;br /&gt;
•            Text &amp;amp; Image&lt;br /&gt;
&lt;br /&gt;
•            Software tools for Prototyping interfaces&lt;br /&gt;
&lt;br /&gt;
•            Prototyping 3D objects (this is a composite skill that needs to be unpacked)&lt;br /&gt;
&lt;br /&gt;
•            Interactive animation (depending on the domain, may be a representational concern)&lt;br /&gt;
&lt;br /&gt;
•            Interface design&lt;br /&gt;
&lt;br /&gt;
•            Electronics&lt;br /&gt;
&lt;br /&gt;
•            Mechanics&lt;br /&gt;
&lt;br /&gt;
•            Statics&lt;br /&gt;
&lt;br /&gt;
•            Materials&lt;br /&gt;
&lt;br /&gt;
•            Manufacturing processes&lt;br /&gt;
&lt;br /&gt;
•            web design&lt;br /&gt;
&lt;br /&gt;
•            exhibition design&lt;br /&gt;
&lt;br /&gt;
•            designing for public spaces&lt;br /&gt;
&lt;br /&gt;
•            game design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to work with others ===&lt;br /&gt;
&lt;br /&gt;
•            Teamwork&lt;br /&gt;
&lt;br /&gt;
•            Collaboration&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Understanding designs in context -- the external view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
•            design history&lt;br /&gt;
&lt;br /&gt;
•            Ethnography: the user in context of culture, practice, organization&lt;br /&gt;
&lt;br /&gt;
•            task analysis&lt;br /&gt;
&lt;br /&gt;
•            user testing&lt;br /&gt;
&lt;br /&gt;
•            Usability&lt;br /&gt;
&lt;br /&gt;
•            semiotics&lt;br /&gt;
&lt;br /&gt;
•            user&lt;br /&gt;
&lt;br /&gt;
=== Other Aspects ===&lt;br /&gt;
• cultural and media studies&lt;br /&gt;
&lt;br /&gt;
•  Speculative design (combines cultural studies/critical theory with making; non-normative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=243</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=243"/>
		<updated>2006-08-04T22:11:28Z</updated>

		<summary type="html">&lt;p&gt;Ron: /* Knowing how to design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To edit pages: Please create an account for yourself.&lt;br /&gt;
&lt;br /&gt;
SIAT FACULTY, STAFF AND FRIENDS: &lt;br /&gt;
for committee responsibilities, please refer to the Community Portal link (see left).&lt;br /&gt;
&lt;br /&gt;
== Calendar and Notes ==&lt;br /&gt;
[[Proposed Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
'''Future meetings:''' August 2, August 16, August 30&lt;br /&gt;
Room 14-400, 1:00-3:00&lt;br /&gt;
&lt;br /&gt;
Auxilliary visual design meeting July 26, noon, room 14-700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models for SIAT's Undergrad Curriculum ==&lt;br /&gt;
&lt;br /&gt;
[[What is SIAT?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is a Curriculum? ===&lt;br /&gt;
[[What is a curriculum?]]&lt;br /&gt;
&lt;br /&gt;
[[Models]]&lt;br /&gt;
&lt;br /&gt;
=== Current Thoughts For Years 1 - 4 ===&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Specialized UCRACK Meetings ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary ucrack: [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Curriculum Machine ==&lt;br /&gt;
Note: &amp;quot;the machine&amp;quot; enables anyone to change the number of classes, in order to see how that change affects the whole plan. (Thanks Rob!)&lt;br /&gt;
&lt;br /&gt;
Diane will put the new and improved version here shortly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills Inventory ==&lt;br /&gt;
&lt;br /&gt;
'''INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Critical and Creative Thinking ===&lt;br /&gt;
&lt;br /&gt;
'''Critial &amp;amp; Creative Thinking (W) IAT 209'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How do you know a good idea is a good idea?''&lt;br /&gt;
&lt;br /&gt;
''Course covers methods of generating ideas, testing ideas and communicating them effectively in visual, textual and oral forms to persuade a target audience.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Writing (several genresof academic/professional writing) relation between form &amp;amp; context&lt;br /&gt;
&lt;br /&gt;
• Reflective practice: examine their credibility, signs of limited thinking&lt;br /&gt;
&lt;br /&gt;
• Critical reading: relation between active reading and their critical writing&lt;br /&gt;
&lt;br /&gt;
• Analysis: test ideas, evaluate arguments, id faulty reasoning&lt;br /&gt;
&lt;br /&gt;
• Rhetorical practice: use of tone and voice in scientific/technical writing, art criticism, oral discourse&lt;br /&gt;
&lt;br /&gt;
• Critique: measure objectivity/subjectivity of their critical voice&lt;br /&gt;
&lt;br /&gt;
• Case study: compare &amp;amp; contrast usccessful &amp;amp; failed technologies (What is innovation?), id roles of opinion leaders &amp;amp; change agents&lt;br /&gt;
&lt;br /&gt;
• Scenario/role-play: teams research a failed technology, assume role of prof. communicators through research, composition &amp;amp; design aimed at persuading&lt;br /&gt;
&lt;br /&gt;
• Teamwork: midterm &amp;amp; final projects are collaborative, req. peer evaluation &amp;amp; ind. reflection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Year Foundations ===&lt;br /&gt;
&lt;br /&gt;
'''Everyone takes 1st year foundations: what are they? (see example, above)'''&lt;br /&gt;
&lt;br /&gt;
• Critical thinking&lt;br /&gt;
&lt;br /&gt;
• Team work&lt;br /&gt;
&lt;br /&gt;
• Understanding both form and content of genres and styles&lt;br /&gt;
&lt;br /&gt;
• Composition of one's own ideas in specific styles and genres&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Speaking&lt;br /&gt;
&lt;br /&gt;
others????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to design ===&lt;br /&gt;
&lt;br /&gt;
formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)&lt;br /&gt;
&lt;br /&gt;
Human-centred (perceptual, cognitive and social/communicative abilities, limitations, and preferences)&lt;br /&gt;
&lt;br /&gt;
•• Culture&lt;br /&gt;
&lt;br /&gt;
•• Psycholology&lt;br /&gt;
&lt;br /&gt;
•• Kinesiology&lt;br /&gt;
&lt;br /&gt;
Iterative design process: (Analyze context, design, prototype, test)&lt;br /&gt;
&lt;br /&gt;
•• Evidence-based design: reflection on action&lt;br /&gt;
&lt;br /&gt;
•• formulate questions from practice&lt;br /&gt;
&lt;br /&gt;
•• seek information&lt;br /&gt;
&lt;br /&gt;
•• ground in practice&lt;br /&gt;
&lt;br /&gt;
•• implement in design&lt;br /&gt;
&lt;br /&gt;
•• evaluate in context of use&lt;br /&gt;
&lt;br /&gt;
Design methods&lt;br /&gt;
•• participatory design: engaging user in context as co-designers&lt;br /&gt;
&lt;br /&gt;
•• design ethnography: participant/observation field work; interpretation&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to represent designs ===&lt;br /&gt;
&lt;br /&gt;
• Sketching&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Photography [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• CAD&lt;br /&gt;
&lt;br /&gt;
• Solid modelling&lt;br /&gt;
&lt;br /&gt;
• Parametric modelling&lt;br /&gt;
&lt;br /&gt;
• Animation&lt;br /&gt;
&lt;br /&gt;
• Software models, &lt;br /&gt;
&lt;br /&gt;
Toolkit architectures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Media Skills ===&lt;br /&gt;
&lt;br /&gt;
* still and video camera operation&lt;br /&gt;
&lt;br /&gt;
* use of microphones and audio field recording&lt;br /&gt;
&lt;br /&gt;
* introduction to  post-production photo, sound, and video software&lt;br /&gt;
&lt;br /&gt;
* production planning and storyboarding&lt;br /&gt;
&lt;br /&gt;
* composition&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;seeing&amp;quot; and using light&lt;br /&gt;
&lt;br /&gt;
* basic manipulation of image&lt;br /&gt;
&lt;br /&gt;
* sequencing still and moving images&lt;br /&gt;
&lt;br /&gt;
* processing and editing sound&lt;br /&gt;
&lt;br /&gt;
* expressive use of sound&lt;br /&gt;
&lt;br /&gt;
* combining and sequencing sound and image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing the artifact -- the internal view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
* Software: Anchored in Problems and Applications germane to SIAT&lt;br /&gt;
** Java, C++. Python, Flash, Max, other programming languages&lt;br /&gt;
** Data structures: Arrays, Records, Objects, &lt;br /&gt;
*** Linked Lists, Queues, Stacks, Binary trees, B-Trees, red-black trees, Quadtrees, k-D trees&lt;br /&gt;
*** Heaps, Hash tables&lt;br /&gt;
** Algorithms&lt;br /&gt;
*** Searching: Sequential Search, Binary Search, Radix Search&lt;br /&gt;
*** Sorting: Quicksort, Bubblesort,  Heapsort&lt;br /&gt;
*** Strings: Recursion, Parsing, recursive descent&lt;br /&gt;
** Object-Oriented Programming&lt;br /&gt;
*** Inheritance, encapsulation, interfaces and signatures, polymorphism&lt;br /&gt;
*** Templates, Standard Template Library, &lt;br /&gt;
** Object-Oriented Design: Design Patterns&lt;br /&gt;
*** Singleton, Composite, Decorator, Iterator, Chain of Responsibility, Factory Method, Abstract Factory, etc&lt;br /&gt;
** Computer Graphics&lt;br /&gt;
*** Frame buffer, pixels, RGBa, compositing, &lt;br /&gt;
*** Hidden-surface removal, z-buffer, depth sort&lt;br /&gt;
*** Polygon rendering, lighting, shading, texturing&lt;br /&gt;
*** Modeling: Polygons, curves, smooth surfaces&lt;br /&gt;
** Database and Information Retrieval&lt;br /&gt;
*** Tables, Keys, Joins, SQL&lt;br /&gt;
*** Ontologies, metadata&lt;br /&gt;
*** Search, cosine similarity, n-Grams, indexing&lt;br /&gt;
*** Web Back-end techniques&lt;br /&gt;
&lt;br /&gt;
•            Text &amp;amp; Image&lt;br /&gt;
&lt;br /&gt;
•            Software tools for Prototyping interfaces&lt;br /&gt;
&lt;br /&gt;
•            Prototyping 3D objects (this is a composite skill that needs to be unpacked)&lt;br /&gt;
&lt;br /&gt;
•            Interactive animation (depending on the domain, may be a representational concern)&lt;br /&gt;
&lt;br /&gt;
•            Interface design&lt;br /&gt;
&lt;br /&gt;
•            Electronics&lt;br /&gt;
&lt;br /&gt;
•            Mechanics&lt;br /&gt;
&lt;br /&gt;
•            Statics&lt;br /&gt;
&lt;br /&gt;
•            Materials&lt;br /&gt;
&lt;br /&gt;
•            Manufacturing processes&lt;br /&gt;
&lt;br /&gt;
•            web design&lt;br /&gt;
&lt;br /&gt;
•            exhibition design&lt;br /&gt;
&lt;br /&gt;
•            designing for public spaces&lt;br /&gt;
&lt;br /&gt;
•            game design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to work with others ===&lt;br /&gt;
&lt;br /&gt;
•            Teamwork&lt;br /&gt;
&lt;br /&gt;
•            Collaboration&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Understanding designs in context -- the external view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
•            design history&lt;br /&gt;
&lt;br /&gt;
•            Ethnography: the user in context of culture, practice, organization&lt;br /&gt;
&lt;br /&gt;
•            task analysis&lt;br /&gt;
&lt;br /&gt;
•            user testing&lt;br /&gt;
&lt;br /&gt;
•            Usability&lt;br /&gt;
&lt;br /&gt;
•            semiotics&lt;br /&gt;
&lt;br /&gt;
•            user&lt;br /&gt;
&lt;br /&gt;
=== Other Aspects ===&lt;br /&gt;
• cultural and media studies&lt;br /&gt;
&lt;br /&gt;
•  Speculative design (combines cultural studies/critical theory with making; non-normative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;/div&gt;</summary>
		<author><name>Ron</name></author>
		
	</entry>
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