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		<updated>2006-10-04T23:52:16Z</updated>

		<summary type="html">&lt;p&gt;Nrajah: /* Other Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To edit pages: Please create an account for yourself.&lt;br /&gt;
&lt;br /&gt;
SIAT FACULTY, STAFF AND FRIENDS: &lt;br /&gt;
for committee responsibilities, please refer to the Community Portal link (see left).&lt;br /&gt;
&lt;br /&gt;
== Curriculum and Courses: Follow Link for Course Details October ==&lt;br /&gt;
'''[[Current Versions of Course Proposals]]'''&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
[[Proposed Calendar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future meetings:''' August 2, August 16, August 30&lt;br /&gt;
Room 14-400, 1:00-3:00&lt;br /&gt;
&lt;br /&gt;
Auxilliary visual design meeting July 26, noon, room 14-700&lt;br /&gt;
&lt;br /&gt;
== Meeting Notes and Minutes ==&lt;br /&gt;
&lt;br /&gt;
[[Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
== Models for SIAT's Undergrad Curriculum ==&lt;br /&gt;
&lt;br /&gt;
[[What is SIAT?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is a Curriculum? ===&lt;br /&gt;
[[What is a curriculum?]]&lt;br /&gt;
&lt;br /&gt;
[[Models]]&lt;br /&gt;
&lt;br /&gt;
=== Current Thoughts For Years 1 - 4 ===&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Specialized UCRACK Meetings ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary ucrack: [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Curriculum Machine ==&lt;br /&gt;
Note: &amp;quot;the machine&amp;quot; enables anyone to change the number of classes, in order to see how that change affects the whole plan. (Thanks Rob!)&lt;br /&gt;
&lt;br /&gt;
Diane will put the new and improved version here shortly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills Inventory ==&lt;br /&gt;
&lt;br /&gt;
'''INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Critical and Creative Thinking ===&lt;br /&gt;
&lt;br /&gt;
'''Critial &amp;amp; Creative Thinking (W) IAT 209'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How do you know a good idea is a good idea?''&lt;br /&gt;
&lt;br /&gt;
''Course covers methods of generating ideas, testing ideas and communicating them effectively in visual, textual and oral forms to persuade a target audience.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Writing (several genresof academic/professional writing) relation between form &amp;amp; context&lt;br /&gt;
&lt;br /&gt;
• Reflective practice: examine their credibility, signs of limited thinking&lt;br /&gt;
&lt;br /&gt;
• Critical reading: relation between active reading and their critical writing&lt;br /&gt;
&lt;br /&gt;
• Analysis: test ideas, evaluate arguments, id faulty reasoning&lt;br /&gt;
&lt;br /&gt;
• Rhetorical practice: use of tone and voice in scientific/technical writing, art criticism, oral discourse&lt;br /&gt;
&lt;br /&gt;
• Critique: measure objectivity/subjectivity of their critical voice&lt;br /&gt;
&lt;br /&gt;
• Case study: compare &amp;amp; contrast usccessful &amp;amp; failed technologies (What is innovation?), id roles of opinion leaders &amp;amp; change agents&lt;br /&gt;
&lt;br /&gt;
• Scenario/role-play: teams research a failed technology, assume role of prof. communicators through research, composition &amp;amp; design aimed at persuading&lt;br /&gt;
&lt;br /&gt;
• Teamwork: midterm &amp;amp; final projects are collaborative, req. peer evaluation &amp;amp; ind. reflection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Year Foundations ===&lt;br /&gt;
&lt;br /&gt;
'''Everyone takes 1st year foundations: what are they? (see example, above)'''&lt;br /&gt;
&lt;br /&gt;
• Critical thinking&lt;br /&gt;
&lt;br /&gt;
• Team work&lt;br /&gt;
&lt;br /&gt;
• Understanding both form and content of genres and styles&lt;br /&gt;
&lt;br /&gt;
• Composition of one's own ideas in specific styles and genres&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Speaking&lt;br /&gt;
&lt;br /&gt;
others????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to design ===&lt;br /&gt;
&lt;br /&gt;
formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)&lt;br /&gt;
&lt;br /&gt;
Human-centred (perceptual, cognitive and social/communicative abilities, limitations, and preferences)&lt;br /&gt;
&lt;br /&gt;
•• Culture&lt;br /&gt;
&lt;br /&gt;
•• Psycholology&lt;br /&gt;
&lt;br /&gt;
•• Perceptual science&lt;br /&gt;
&lt;br /&gt;
•• Cognitive science (builds on IAT 209)&lt;br /&gt;
&lt;br /&gt;
•• Kinesiology&lt;br /&gt;
&lt;br /&gt;
•• Enaction (perception/cognition/action loops, e.g. human-information dialog, gameplay &amp;quot;cognitive ludology&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
•• Cognitive systems (human/machine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iterative design process: (Analyze context, design, prototype, test)&lt;br /&gt;
&lt;br /&gt;
•• Evidence-based design: reflection on action&lt;br /&gt;
&lt;br /&gt;
•• formulate questions from practice&lt;br /&gt;
&lt;br /&gt;
•• seek information&lt;br /&gt;
&lt;br /&gt;
•• ground in practice&lt;br /&gt;
&lt;br /&gt;
•• implement in design&lt;br /&gt;
&lt;br /&gt;
•• evaluate in context of use&lt;br /&gt;
&lt;br /&gt;
Design methods&lt;br /&gt;
&lt;br /&gt;
•• participatory design: engaging user in context as co-designers&lt;br /&gt;
&lt;br /&gt;
•• design ethnography: participant/observation field work; interpretation&lt;br /&gt;
&lt;br /&gt;
•• contextual design: analysis and design in context &lt;br /&gt;
&lt;br /&gt;
•• speculative approaches: cultural probes, design games, seamful design&lt;br /&gt;
&lt;br /&gt;
•• evaluation: empirical evaluation, criticism, qualitative/quantitative analysis&lt;br /&gt;
&lt;br /&gt;
•• generative: informances, body-storming, future-workshops&lt;br /&gt;
&lt;br /&gt;
•• user-centered design&lt;br /&gt;
&lt;br /&gt;
=== Evaluation ===&lt;br /&gt;
&lt;br /&gt;
• Formative and Summative evaluation methods&lt;br /&gt;
&lt;br /&gt;
• Evaluation metrics-- measurement, reliability, validity&lt;br /&gt;
&lt;br /&gt;
• Empirical methods-- experiment, quasi-experiment, observation&lt;br /&gt;
&lt;br /&gt;
• Testing for design goals (e.g. games vs workplace) &lt;br /&gt;
&lt;br /&gt;
=== Knowing how to represent designs ===&lt;br /&gt;
&lt;br /&gt;
• Sketching&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Photography [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• CAD&lt;br /&gt;
&lt;br /&gt;
• Solid modelling&lt;br /&gt;
&lt;br /&gt;
• Parametric modelling&lt;br /&gt;
&lt;br /&gt;
• Animation&lt;br /&gt;
&lt;br /&gt;
• Software models, &lt;br /&gt;
&lt;br /&gt;
Toolkit architectures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Media Skills ===&lt;br /&gt;
&lt;br /&gt;
* still and video camera operation&lt;br /&gt;
&lt;br /&gt;
* use of microphones and audio field recording&lt;br /&gt;
&lt;br /&gt;
* introduction to  post-production photo, sound, and video software&lt;br /&gt;
&lt;br /&gt;
* production planning and storyboarding&lt;br /&gt;
&lt;br /&gt;
* composition&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;seeing&amp;quot; and using light&lt;br /&gt;
&lt;br /&gt;
* basic manipulation of image&lt;br /&gt;
&lt;br /&gt;
* sequencing still and moving images&lt;br /&gt;
&lt;br /&gt;
* soundscapes, situated sound&lt;br /&gt;
&lt;br /&gt;
* processing and editing sound&lt;br /&gt;
&lt;br /&gt;
* expressive use of sound, music&lt;br /&gt;
&lt;br /&gt;
* combining and sequencing sound and image&lt;br /&gt;
&lt;br /&gt;
=== Knowing the artifact -- the internal view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
* Software: Anchored in Problems and Applications germane to SIAT&lt;br /&gt;
** Java, C++. Python, Flash, Max, other programming languages&lt;br /&gt;
** Data structures: Arrays, Records, Objects, &lt;br /&gt;
*** Linked Lists, Queues, Stacks, Binary trees, B-Trees, red-black trees, Quadtrees, k-D trees&lt;br /&gt;
*** Heaps, Hash tables&lt;br /&gt;
** Algorithms&lt;br /&gt;
*** Searching: Sequential Search, Binary Search, Radix Search&lt;br /&gt;
*** Sorting: Quicksort, Bubblesort,  Heapsort&lt;br /&gt;
*** Strings: Recursion, Parsing, recursive descent&lt;br /&gt;
** Object-Oriented Programming&lt;br /&gt;
*** Inheritance, encapsulation, interfaces and signatures, polymorphism&lt;br /&gt;
*** Templates, Standard Template Library, &lt;br /&gt;
** Object-Oriented Design: Design Patterns&lt;br /&gt;
*** Singleton, Composite, Decorator, Iterator, Chain of Responsibility, Factory Method, Abstract Factory, etc&lt;br /&gt;
** Computer Graphics&lt;br /&gt;
*** Frame buffer, pixels, RGBa, compositing, &lt;br /&gt;
*** Hidden-surface removal, z-buffer, depth sort&lt;br /&gt;
*** Polygon rendering, lighting, shading, texturing&lt;br /&gt;
*** Modeling: Polygons, curves, smooth surfaces&lt;br /&gt;
** Database and Information Retrieval&lt;br /&gt;
*** Tables, Keys, Joins, SQL&lt;br /&gt;
*** Ontologies, metadata&lt;br /&gt;
*** Search, cosine similarity, n-Grams, indexing&lt;br /&gt;
*** Web Back-end techniques&lt;br /&gt;
&lt;br /&gt;
•            Text &amp;amp; Image&lt;br /&gt;
&lt;br /&gt;
•            Software tools for Prototyping interfaces&lt;br /&gt;
&lt;br /&gt;
•            Prototyping 3D objects (this is a composite skill that needs to be unpacked)&lt;br /&gt;
&lt;br /&gt;
•            Interactive animation (depending on the domain, may be a representational concern)&lt;br /&gt;
&lt;br /&gt;
•            Interface design&lt;br /&gt;
&lt;br /&gt;
•            Electronics&lt;br /&gt;
&lt;br /&gt;
•            Mechanics&lt;br /&gt;
&lt;br /&gt;
•            Statics&lt;br /&gt;
&lt;br /&gt;
•            Materials&lt;br /&gt;
&lt;br /&gt;
•            Manufacturing processes&lt;br /&gt;
&lt;br /&gt;
•            web design&lt;br /&gt;
&lt;br /&gt;
•            exhibition design&lt;br /&gt;
&lt;br /&gt;
•            designing for public spaces&lt;br /&gt;
&lt;br /&gt;
•            game design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to work with others ===&lt;br /&gt;
&lt;br /&gt;
•            Teamwork&lt;br /&gt;
&lt;br /&gt;
•            Collaboration&lt;br /&gt;
&lt;br /&gt;
•            Negotiation/communication across disciplines&lt;br /&gt;
&lt;br /&gt;
=== Understanding designs in context -- the external view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
•            design history&lt;br /&gt;
&lt;br /&gt;
•            Ethnography: the user in context of culture, practice, organization&lt;br /&gt;
&lt;br /&gt;
•            task analysis&lt;br /&gt;
&lt;br /&gt;
•            user testing&lt;br /&gt;
&lt;br /&gt;
•            Usability&lt;br /&gt;
&lt;br /&gt;
•            semiotics&lt;br /&gt;
&lt;br /&gt;
•            user&lt;br /&gt;
&lt;br /&gt;
=== Other Aspects ===&lt;br /&gt;
• Media and Cultural Studies&lt;br /&gt;
Contextualization of 'new media -&lt;br /&gt;
history&lt;br /&gt;
theory&lt;br /&gt;
ethics&lt;br /&gt;
critical approaches &lt;br /&gt;
post-modernism&lt;br /&gt;
post-colonial theory, new media historiography&lt;br /&gt;
cyberfeminism &lt;br /&gt;
access and democracy &lt;br /&gt;
globalization&lt;br /&gt;
&lt;br /&gt;
Examination of particular including -&lt;br /&gt;
mainstream media art&lt;br /&gt;
apanese new media&lt;br /&gt;
Indian interface design&lt;br /&gt;
community computing&lt;br /&gt;
Southeast Asian media art&lt;br /&gt;
Islamic networking&lt;br /&gt;
&lt;br /&gt;
Students enabled to develop -&lt;br /&gt;
personal reflections&lt;br /&gt;
arguments&lt;br /&gt;
perspectives&lt;br /&gt;
ability to interpret&lt;br /&gt;
&lt;br /&gt;
•  Speculative design (combines cultural studies/critical theory with making; non-normative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;br /&gt;
&lt;br /&gt;
== Stakeholders ==&lt;br /&gt;
&lt;br /&gt;
Design Channel (ID): Alissa Antle, Lyn Bartram, Maia Engeli, Halil Erhan, Diane Gromala, Thecla Schiphorst, Chris Shaw, Russell Turner, Ron Wakkary, Rob Woodbury&lt;br /&gt;
&lt;br /&gt;
Information Channel (TAD): Alissa Antle, Lyn Bartram, Tom Calvert, John Dill, Halil Erhan, Brian Fisher, (Diane Gromala), Marek Hatala, Chris Shaw, Rob Woodbury, B. Ben Youssef&lt;br /&gt;
&lt;br /&gt;
Media Arts Channel (NME/PMA): Jim Bizzocchi, John Bowes, Tom Calvert, Maia Engeli, Diane Gromala, Susan Kozel, Niranjan Rajah, Thecla Schiphorst, Chris Shaw&lt;/div&gt;</summary>
		<author><name>Nrajah</name></author>
		
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