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	<updated>2026-05-28T14:43:56Z</updated>
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		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=504</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=504"/>
		<updated>2006-10-05T08:32:17Z</updated>

		<summary type="html">&lt;p&gt;Jimbiz: /* Stakeholders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To edit pages: Please create an account for yourself.&lt;br /&gt;
&lt;br /&gt;
SIAT FACULTY, STAFF AND FRIENDS: &lt;br /&gt;
for committee responsibilities, please refer to the Community Portal link (see left).&lt;br /&gt;
&lt;br /&gt;
== Curriculum and Courses: Follow Link for Course Details October ==&lt;br /&gt;
'''[[Current Versions of Course Proposals]]'''&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
[[Proposed Calendar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future meetings:''' August 2, August 16, August 30&lt;br /&gt;
Room 14-400, 1:00-3:00&lt;br /&gt;
&lt;br /&gt;
Auxilliary visual design meeting July 26, noon, room 14-700&lt;br /&gt;
&lt;br /&gt;
== Meeting Notes and Minutes ==&lt;br /&gt;
&lt;br /&gt;
[[Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
== Models for SIAT's Undergrad Curriculum ==&lt;br /&gt;
&lt;br /&gt;
[[What is SIAT?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is a Curriculum? ===&lt;br /&gt;
[[What is a curriculum?]]&lt;br /&gt;
&lt;br /&gt;
[[Models]]&lt;br /&gt;
&lt;br /&gt;
=== Current Thoughts For Years 1 - 4 ===&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Specialized UCRACK Meetings ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary ucrack: [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Curriculum Machine ==&lt;br /&gt;
Note: &amp;quot;the machine&amp;quot; enables anyone to change the number of classes, in order to see how that change affects the whole plan. (Thanks Rob!)&lt;br /&gt;
&lt;br /&gt;
Diane will put the new and improved version here shortly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills Inventory ==&lt;br /&gt;
&lt;br /&gt;
'''INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Critical and Creative Thinking ===&lt;br /&gt;
&lt;br /&gt;
'''Critial &amp;amp; Creative Thinking (W) IAT 209'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How do you know a good idea is a good idea?''&lt;br /&gt;
&lt;br /&gt;
''Course covers methods of generating ideas, testing ideas and communicating them effectively in visual, textual and oral forms to persuade a target audience.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Writing (several genresof academic/professional writing) relation between form &amp;amp; context&lt;br /&gt;
&lt;br /&gt;
• Reflective practice: examine their credibility, signs of limited thinking&lt;br /&gt;
&lt;br /&gt;
• Critical reading: relation between active reading and their critical writing&lt;br /&gt;
&lt;br /&gt;
• Analysis: test ideas, evaluate arguments, id faulty reasoning&lt;br /&gt;
&lt;br /&gt;
• Rhetorical practice: use of tone and voice in scientific/technical writing, art criticism, oral discourse&lt;br /&gt;
&lt;br /&gt;
• Critique: measure objectivity/subjectivity of their critical voice&lt;br /&gt;
&lt;br /&gt;
• Case study: compare &amp;amp; contrast usccessful &amp;amp; failed technologies (What is innovation?), id roles of opinion leaders &amp;amp; change agents&lt;br /&gt;
&lt;br /&gt;
• Scenario/role-play: teams research a failed technology, assume role of prof. communicators through research, composition &amp;amp; design aimed at persuading&lt;br /&gt;
&lt;br /&gt;
• Teamwork: midterm &amp;amp; final projects are collaborative, req. peer evaluation &amp;amp; ind. reflection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Year Foundations ===&lt;br /&gt;
&lt;br /&gt;
'''Everyone takes 1st year foundations: what are they? (see example, above)'''&lt;br /&gt;
&lt;br /&gt;
• Critical thinking&lt;br /&gt;
&lt;br /&gt;
• Team work&lt;br /&gt;
&lt;br /&gt;
• Understanding both form and content of genres and styles&lt;br /&gt;
&lt;br /&gt;
• Composition of one's own ideas in specific styles and genres&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Speaking&lt;br /&gt;
&lt;br /&gt;
others????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to design ===&lt;br /&gt;
&lt;br /&gt;
formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)&lt;br /&gt;
&lt;br /&gt;
Human-centred (perceptual, cognitive and social/communicative abilities, limitations, and preferences)&lt;br /&gt;
&lt;br /&gt;
•• Culture&lt;br /&gt;
&lt;br /&gt;
•• Psycholology&lt;br /&gt;
&lt;br /&gt;
•• Perceptual science&lt;br /&gt;
&lt;br /&gt;
•• Cognitive science (builds on IAT 209)&lt;br /&gt;
&lt;br /&gt;
•• Kinesiology&lt;br /&gt;
&lt;br /&gt;
•• Enaction (perception/cognition/action loops, e.g. human-information dialog, gameplay &amp;quot;cognitive ludology&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
•• Cognitive systems (human/machine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iterative design process: (Analyze context, design, prototype, test)&lt;br /&gt;
&lt;br /&gt;
•• Evidence-based design: reflection on action&lt;br /&gt;
&lt;br /&gt;
•• formulate questions from practice&lt;br /&gt;
&lt;br /&gt;
•• seek information&lt;br /&gt;
&lt;br /&gt;
•• ground in practice&lt;br /&gt;
&lt;br /&gt;
•• implement in design&lt;br /&gt;
&lt;br /&gt;
•• evaluate in context of use&lt;br /&gt;
&lt;br /&gt;
Design methods&lt;br /&gt;
&lt;br /&gt;
•• participatory design: engaging user in context as co-designers&lt;br /&gt;
&lt;br /&gt;
•• design ethnography: participant/observation field work; interpretation&lt;br /&gt;
&lt;br /&gt;
•• contextual design: analysis and design in context &lt;br /&gt;
&lt;br /&gt;
•• speculative approaches: cultural probes, design games, seamful design&lt;br /&gt;
&lt;br /&gt;
•• evaluation: empirical evaluation, criticism, qualitative/quantitative analysis&lt;br /&gt;
&lt;br /&gt;
•• generative: informances, body-storming, future-workshops&lt;br /&gt;
&lt;br /&gt;
•• user-centered design&lt;br /&gt;
&lt;br /&gt;
=== Evaluation ===&lt;br /&gt;
&lt;br /&gt;
• Formative and Summative evaluation methods&lt;br /&gt;
&lt;br /&gt;
• Evaluation metrics-- measurement, reliability, validity&lt;br /&gt;
&lt;br /&gt;
• Empirical methods-- experiment, quasi-experiment, observation&lt;br /&gt;
&lt;br /&gt;
• Testing for design goals (e.g. games vs workplace) &lt;br /&gt;
&lt;br /&gt;
=== Knowing how to represent designs ===&lt;br /&gt;
&lt;br /&gt;
• Sketching&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Photography [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• CAD&lt;br /&gt;
&lt;br /&gt;
• Solid modelling&lt;br /&gt;
&lt;br /&gt;
• Parametric modelling&lt;br /&gt;
&lt;br /&gt;
• Animation&lt;br /&gt;
&lt;br /&gt;
• Software models, &lt;br /&gt;
&lt;br /&gt;
Toolkit architectures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Media Skills ===&lt;br /&gt;
&lt;br /&gt;
* still and video camera operation&lt;br /&gt;
&lt;br /&gt;
* use of microphones and audio field recording&lt;br /&gt;
&lt;br /&gt;
* introduction to  post-production photo, sound, and video software&lt;br /&gt;
&lt;br /&gt;
* production planning and storyboarding&lt;br /&gt;
&lt;br /&gt;
* composition&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;seeing&amp;quot; and using light&lt;br /&gt;
&lt;br /&gt;
* basic manipulation of image&lt;br /&gt;
&lt;br /&gt;
* sequencing still and moving images&lt;br /&gt;
&lt;br /&gt;
* soundscapes, situated sound&lt;br /&gt;
&lt;br /&gt;
* processing and editing sound&lt;br /&gt;
&lt;br /&gt;
* expressive use of sound, music&lt;br /&gt;
&lt;br /&gt;
* combining and sequencing sound and image&lt;br /&gt;
&lt;br /&gt;
=== Knowing the artifact -- the internal view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
* Software: Anchored in Problems and Applications germane to SIAT&lt;br /&gt;
** Java, C++. Python, Flash, Max, other programming languages&lt;br /&gt;
** Data structures: Arrays, Records, Objects, &lt;br /&gt;
*** Linked Lists, Queues, Stacks, Binary trees, B-Trees, red-black trees, Quadtrees, k-D trees&lt;br /&gt;
*** Heaps, Hash tables&lt;br /&gt;
** Algorithms&lt;br /&gt;
*** Searching: Sequential Search, Binary Search, Radix Search&lt;br /&gt;
*** Sorting: Quicksort, Bubblesort,  Heapsort&lt;br /&gt;
*** Strings: Recursion, Parsing, recursive descent&lt;br /&gt;
** Object-Oriented Programming&lt;br /&gt;
*** Inheritance, encapsulation, interfaces and signatures, polymorphism&lt;br /&gt;
*** Templates, Standard Template Library, &lt;br /&gt;
** Object-Oriented Design: Design Patterns&lt;br /&gt;
*** Singleton, Composite, Decorator, Iterator, Chain of Responsibility, Factory Method, Abstract Factory, etc&lt;br /&gt;
** Computer Graphics&lt;br /&gt;
*** Frame buffer, pixels, RGBa, compositing, &lt;br /&gt;
*** Hidden-surface removal, z-buffer, depth sort&lt;br /&gt;
*** Polygon rendering, lighting, shading, texturing&lt;br /&gt;
*** Modeling: Polygons, curves, smooth surfaces&lt;br /&gt;
** Database and Information Retrieval&lt;br /&gt;
*** Tables, Keys, Joins, SQL&lt;br /&gt;
*** Ontologies, metadata&lt;br /&gt;
*** Search, cosine similarity, n-Grams, indexing&lt;br /&gt;
*** Web Back-end techniques&lt;br /&gt;
&lt;br /&gt;
•            Text &amp;amp; Image&lt;br /&gt;
&lt;br /&gt;
•            Software tools for Prototyping interfaces&lt;br /&gt;
&lt;br /&gt;
•            Prototyping 3D objects (this is a composite skill that needs to be unpacked)&lt;br /&gt;
&lt;br /&gt;
•            Interactive animation (depending on the domain, may be a representational concern)&lt;br /&gt;
&lt;br /&gt;
•            Interface design&lt;br /&gt;
&lt;br /&gt;
•            Electronics&lt;br /&gt;
&lt;br /&gt;
•            Mechanics&lt;br /&gt;
&lt;br /&gt;
•            Statics&lt;br /&gt;
&lt;br /&gt;
•            Materials&lt;br /&gt;
&lt;br /&gt;
•            Manufacturing processes&lt;br /&gt;
&lt;br /&gt;
•            web design&lt;br /&gt;
&lt;br /&gt;
•            exhibition design&lt;br /&gt;
&lt;br /&gt;
•            designing for public spaces&lt;br /&gt;
&lt;br /&gt;
•            game design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to work with others ===&lt;br /&gt;
&lt;br /&gt;
•            Teamwork&lt;br /&gt;
&lt;br /&gt;
•            Collaboration&lt;br /&gt;
&lt;br /&gt;
•            Negotiation/communication across disciplines&lt;br /&gt;
&lt;br /&gt;
=== Understanding designs in context -- the external view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
•            design history&lt;br /&gt;
&lt;br /&gt;
•            Ethnography: the user in context of culture, practice, organization&lt;br /&gt;
&lt;br /&gt;
•            task analysis&lt;br /&gt;
&lt;br /&gt;
•            user testing&lt;br /&gt;
&lt;br /&gt;
•            Usability&lt;br /&gt;
&lt;br /&gt;
•            semiotics&lt;br /&gt;
&lt;br /&gt;
•            user&lt;br /&gt;
&lt;br /&gt;
=== Other Aspects ===&lt;br /&gt;
• Media and Cultural Studies&lt;br /&gt;
Contextualization of 'new media -&lt;br /&gt;
history&lt;br /&gt;
theory&lt;br /&gt;
ethics&lt;br /&gt;
critical approaches &lt;br /&gt;
post-modernism&lt;br /&gt;
post-colonial theory, new media historiography&lt;br /&gt;
cyberfeminism &lt;br /&gt;
access and democracy &lt;br /&gt;
globalization&lt;br /&gt;
&lt;br /&gt;
Examination of particular including -&lt;br /&gt;
mainstream media art&lt;br /&gt;
apanese new media&lt;br /&gt;
Indian interface design&lt;br /&gt;
community computing&lt;br /&gt;
Southeast Asian media art&lt;br /&gt;
Islamic networking&lt;br /&gt;
&lt;br /&gt;
Students enabled to develop -&lt;br /&gt;
personal reflections&lt;br /&gt;
arguments&lt;br /&gt;
perspectives&lt;br /&gt;
ability to interpret&lt;br /&gt;
&lt;br /&gt;
•  Speculative design (combines cultural studies/critical theory with making; non-normative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;br /&gt;
&lt;br /&gt;
== Stakeholders ==&lt;br /&gt;
&lt;br /&gt;
Design Channel (ID): Alissa Antle, Lyn Bartram, Maia Engeli, Halil Erhan, Diane Gromala, Thecla Schiphorst, Chris Shaw, Russell Turner, Ron Wakkary, Rob Woodbury&lt;br /&gt;
&lt;br /&gt;
Information Channel (TAD): Alissa Antle, Lyn Bartram, Tom Calvert, John Dill, Halil Erhan, Brian Fisher, (Diane Gromala), Marek Hatala, Chris Shaw, Rob Woodbury, B. Ben Youssef, (Jim Bizzocchi - especially for Games discussions)&lt;br /&gt;
&lt;br /&gt;
Media Arts Channel (NME/PMA): Jim Bizzocchi, John Bowes, Tom Calvert, Maia Engeli, Diane Gromala, Susan Kozel, Niranjan Rajah, Thecla Schiphorst, Chris Shaw&lt;/div&gt;</summary>
		<author><name>Jimbiz</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=299</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=299"/>
		<updated>2006-08-16T05:56:56Z</updated>

		<summary type="html">&lt;p&gt;Jimbiz: /* Student Outcomes: Possible Pathways */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Student Pathways Page ==&lt;br /&gt;
&lt;br /&gt;
DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary). Cultural scales of audience and production of use-value + Joy-of-use factors in designed experiences. Application of diverse theoretical and research areas to form new syntheses. Thinking in big picture mode for design of new products (i.e. Sustainability). (R.Taylor)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
* 21. cognitive systems (human/tech)&lt;br /&gt;
&lt;br /&gt;
'''Understanding humans'''&lt;br /&gt;
&lt;br /&gt;
* 22. culture&lt;br /&gt;
* 23. perception&lt;br /&gt;
* 24. cognition&lt;br /&gt;
* 25. enaction (perception/cognition/action loops, e.g. sensemaking, gameplay &amp;quot;cognitive ludology&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
== Student Outcomes: Possible Pathways ==&lt;br /&gt;
&lt;br /&gt;
'''Required: name of course, name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
'''Suggested electives: name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 5, 6, 20, 25   ---  Suggested electives: 7, 8, 9, 21, 22, 23&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 2, 3, 4, 18?, 23 ---  Suggested electives:   22&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 2, 3, 18?, 23  --- Suggested electives: 22&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web design and architecture''' - MHatala&lt;br /&gt;
&lt;br /&gt;
*Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
*	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Entrepreneur''' - BFisher&lt;br /&gt;
&lt;br /&gt;
''' Analyst''' - BFisher&lt;br /&gt;
&lt;br /&gt;
''' Scientist''' - BFisher&lt;br /&gt;
&lt;br /&gt;
''' Program Director''' - BFisher&lt;br /&gt;
&lt;br /&gt;
'''Research Associate''' - BFisher&lt;br /&gt;
&lt;br /&gt;
'''Knowledge Engineer''' - BFisher&lt;/div&gt;</summary>
		<author><name>Jimbiz</name></author>
		
	</entry>
</feed>