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	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=279</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=279"/>
		<updated>2006-08-06T02:18:33Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Student Pathways Page ==&lt;br /&gt;
&lt;br /&gt;
DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
== Student Outcomes: Possible Pathways ==&lt;br /&gt;
&lt;br /&gt;
'''Required: name of course, name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
'''Suggested electives: name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web design and architecture''' - MHatala&lt;br /&gt;
&lt;br /&gt;
*Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
*	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=278</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=278"/>
		<updated>2006-08-06T02:15:17Z</updated>

		<summary type="html">&lt;p&gt;DGromala: /* Upper Division Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
== Student Outcomes: Possible Pathways ==&lt;br /&gt;
&lt;br /&gt;
'''Required: name of course, name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
'''Suggested electives: name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web design and architecture''' - MHatala&lt;br /&gt;
&lt;br /&gt;
*Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
*	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=277</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=277"/>
		<updated>2006-08-06T02:14:28Z</updated>

		<summary type="html">&lt;p&gt;DGromala: /* Upper Division Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
'''Required: name of course, name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
Suggested electives: name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web design and architecture''' - MHatala&lt;br /&gt;
&lt;br /&gt;
*Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
*	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=276</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=276"/>
		<updated>2006-08-06T02:13:28Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
'''Required: name of course, name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
Suggested electives: name of courses, name of courses'''&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web design and architecture'' - MHatala&lt;br /&gt;
&lt;br /&gt;
*Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
*Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
*Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
*	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=275</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=275"/>
		<updated>2006-08-06T02:12:03Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
Required: name of course, name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
Suggested electives: name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''web design and architecture'' - MHatala&lt;br /&gt;
&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=274</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=274"/>
		<updated>2006-08-06T02:11:27Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
Required: name of course, name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
Suggested electives: name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''web design and architecture'' - MHatala&lt;br /&gt;
&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
&lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=1444</id>
		<title>Meeting 2 Aug 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=1444"/>
		<updated>2006-08-06T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
'''Culture'''&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
Follow this link to see and edit pathways:&lt;br /&gt;
[[Meeting 2 August 2006| Possible Pathways: Student Outcomes]]&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=273</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=273"/>
		<updated>2006-08-06T02:03:53Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''web design and architecture'' - MHatala&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
Required: name of course, name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
Suggested electives: name of courses, name of courses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=271</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=271"/>
		<updated>2006-08-06T01:57:29Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DGr:&lt;br /&gt;
This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
'''Game designer'''  - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''Performance artist'''  - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Video post-production person''' - JBizzocchi&lt;br /&gt;
 &lt;br /&gt;
'''Video &amp;amp; film production''' - JBizzocchi&lt;br /&gt;
&lt;br /&gt;
'''future architects''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Information Designer and Architect''' - DGr&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''UI designer''' - AAntle&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''web design and architecture'' - MHatala&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Web 2.0 architect''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Communications officer''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''interactive product designer''' - RWakkary&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Interface Designer''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Interaction designer''' - RWakkary&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''User experience Designer''' - AAntle&lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Usability professional''' - LBartram&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Grad school''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Theory wonk''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''Flash Animator''' - JBowes&lt;br /&gt;
&lt;br /&gt;
'''Curator''' - NRajah&lt;br /&gt;
&lt;br /&gt;
'''BioMedia Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Graphic design''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Game design''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Computer animator''' - TCalvert&lt;br /&gt;
&lt;br /&gt;
'''VR''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
'''Installation designer (museums, etc)''' - SKozel&lt;br /&gt;
&lt;br /&gt;
'''Planner (city planner, etc)''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Exhibition designer''' - SKozel&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
'''Info viz''' - JDill&lt;br /&gt;
&lt;br /&gt;
'''Corporate branding''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Network architect''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''Pre MBA''' - RWoodbury&lt;br /&gt;
&lt;br /&gt;
'''Software engineer''' - MHatala&lt;br /&gt;
&lt;br /&gt;
'''BioInformatics''' - CDShaw&lt;br /&gt;
&lt;br /&gt;
''Interactive Artist''' - DGr&lt;br /&gt;
&lt;br /&gt;
'''Toy design''' - AAntle&lt;br /&gt;
&lt;br /&gt;
'''Interactive Clothing Designer''' - TSchiphorst&lt;br /&gt;
&lt;br /&gt;
'''Project manager''' - LBartram&lt;br /&gt;
&lt;br /&gt;
'''Informatics of: media, design, etc''' - CDShaw&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=270</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=270"/>
		<updated>2006-08-06T01:35:05Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
'''* Game designer'''  -  Names to appear&lt;br /&gt;
&lt;br /&gt;
'''* Performance artist'''  &lt;br /&gt;
&lt;br /&gt;
'''* video post-production wonk'''&lt;br /&gt;
 &lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
&lt;br /&gt;
* future architects&lt;br /&gt;
&lt;br /&gt;
'''* Information Designer and Architect'''&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=269</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=269"/>
		<updated>2006-08-06T01:31:48Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Student Outcomes: Possible Pathways&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=268</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=268"/>
		<updated>2006-08-06T01:30:55Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PMA'''&lt;br /&gt;
&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TAD'''&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''* 21. culture'''&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=267</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=267"/>
		<updated>2006-08-06T01:27:11Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing, each arising from a stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=266</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=266"/>
		<updated>2006-08-06T01:26:34Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve all the students of (formerly) TAD and ID. To repeat, students in both streams would now be in ONE class instead of two separate classes. &lt;br /&gt;
&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=265</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=265"/>
		<updated>2006-08-06T01:24:45Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
We decided to dispense with streams in the meeting of July 20, therefore allowing us opportunity for more synergistic undergrad classes. Thus, the charge was to bring 4-5 ideas for courses that could bridge streams -- that is, to be synergistic.&lt;br /&gt;
One idea, for instance, is an Interface Design class or an HCI class that would serve the students of (formerly) TAD and ID. Perhaps I was not clear, as the results are the same classes that we've long been discussing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=264</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=264"/>
		<updated>2006-08-06T01:18:10Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains individual faculty member's suggested courses of study for speicifc student outcomes.&lt;br /&gt;
&lt;br /&gt;
The charge in the ucrack meeting of July 20 was to bring 4-5 ideas for courses that could bridge streams.&lt;br /&gt;
Perhaps I was not clear, as the results are the same classes that we've long been discussing.&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
'''Media:'''&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction Design'''&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_Notes&amp;diff=301</id>
		<title>Meeting Notes</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_Notes&amp;diff=301"/>
		<updated>2006-08-06T01:09:32Z</updated>

		<summary type="html">&lt;p&gt;DGromala: /* Meeting  2 August 2006 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Meeting: 21 June 2006 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Composition of the committee was approved''' by 13 affirmative votes. (1 denial, 1 abstention).&lt;br /&gt;
Gromala (chair), Bizzocchi, Bowes (ex officio), Budd, Calvert, Hatala, Jamieson (staff), Rajah, Shaw, Wakkary, Woodbury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Committee responsibilities as outlined by the Chair were discussed''' (see below).&lt;br /&gt;
&lt;br /&gt;
Bowes discussed each item, the status of TechOne, and emphasized taking progressive measures to be ready for the university's anticipated reorganization. This included cross-listing courses, developing and/or teaching (popular/high enrollment classes) on the mountain or harbor centre, and forging closer relationships to other university entities such as Communications. &lt;br /&gt;
&lt;br /&gt;
Jim Budd outlined the process for garnering approval (and avoiding potential obstacles) at various levels at SFU in some detail. Thanks JIm!&lt;br /&gt;
Hatala and Gromala will present the revisions throughout the SFU process. &lt;br /&gt;
Woodbury offered to lend his experience with these committees and offered to participate in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Terms of engagement:''' &lt;br /&gt;
We will need to meet every two weeks, with the understanding that there will be some absences because of summer vacations and conferences. Nonetheless, we will need to meet this frequently in order to make our October 1 deadline. This will be a work-heavy committee for this and other reasons. Because we need to present a united front for passage of our refined curriculum, and because we need to build on the collegiality we already have in this difficult process, I also ask that members articulate their concerns as they arise, and not wait until the last minute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Constraints &amp;amp; Opportunities:''' &lt;br /&gt;
Bowes noted our roughly 40% dip in enrollment, the result of the &amp;quot;perfect storm.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In addition, these were discussed:&lt;br /&gt;
&lt;br /&gt;
• articulation (students from 2 year community colleges) esp. Kwantlen, Capilano, Douglas&lt;br /&gt;
&lt;br /&gt;
• cross-listing courses &lt;br /&gt;
&lt;br /&gt;
• increasing our visibility and presence on campus&lt;br /&gt;
&lt;br /&gt;
• building opportunities with other units at SFU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting:  June  2 9 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TAD/UCRACK June 29]]&lt;br /&gt;
&lt;br /&gt;
== Meeting : July  5 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meeting notes from June 21st were approved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gromala brought a calendar *proposal* which outlined what needs to be achieved by which date. (see calendar on this wiki)&lt;br /&gt;
&lt;br /&gt;
Gromala will meet with Budd and Hatala to clarify what documents need to be forwarded to SFU for approval, and will discuss the SFU process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reviewed requirements, opportunities and constraints.'''&lt;br /&gt;
&lt;br /&gt;
Gromala briefly reviewed requirements, opportunities and constraints.&lt;br /&gt;
&lt;br /&gt;
''Requirements:'' Revise existing undergraduate curriculum to reduce teaching load (we cannot currently cover all classes), and better enable faculty to do research and participate in the graduate program. Course count needs to be between 32-36.&lt;br /&gt;
&lt;br /&gt;
''Embeddedness:'' What are the classes that are &amp;quot;bridges&amp;quot; to other streams? What are potentially large enrollment courses that would be esp. attractive to others at SFU? Which units at SFU would we like to play well with?&lt;br /&gt;
&lt;br /&gt;
''Efficiencies:'' Which classes overlap? Which can be taught with or by other streams? What are constituents/components that can be and should be reinforced among classes?&lt;br /&gt;
&lt;br /&gt;
''Visibility:'' What are ideas for attractive, high enrollment classes at SFU?&lt;br /&gt;
&lt;br /&gt;
''Articulation:'' How can we enable articulation?&lt;br /&gt;
&lt;br /&gt;
''Permeability:'' Which courses are attractive to whom within and outside of SIAT? How do we enable others to take these?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stream definitions'''&lt;br /&gt;
&lt;br /&gt;
Stream representatives: &lt;br /&gt;
Gromala for Kozel (PMA), Wakkary (ID), Shaw (TAD), Gromala (NME) offered initial definitions of each stream.&lt;br /&gt;
&lt;br /&gt;
It is crucial that we understand what each other does so we may find areas of shared interest.&lt;br /&gt;
&lt;br /&gt;
It is also very important that we are able to articulate what we do so that others -- from administrators to students and parents -- know what we do in common language. Thisi s in order to ensure our permenent place at SFU, regardless of reorganizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The Machine&amp;quot;''' Woodbury created and discussed a working version of the design machine he proposed in the retreat. This provided us with an opportunity to see how changing parameters affect the overall curriculum plan. For example, it enabled us to see where we had to do if we had 2, 3, or 4 streams. Note that this is a way to generate ideas and alternatives, and to see the relationships among courses and proposed changes in a holistic way. It is NOT set in stone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Next meeting:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The number of streams and their interrelationships will be discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Move forward with version Plan 2.0'''&lt;br /&gt;
&lt;br /&gt;
• revised machine configuration&lt;br /&gt;
&lt;br /&gt;
• core = 2nd year core (rough descriptions, paragraph form) classes &amp;amp; &lt;br /&gt;
&lt;br /&gt;
• first approximation for individual concentrations at upper division, (bulleted list)&lt;br /&gt;
&lt;br /&gt;
• consider which classes are bridges or opportunities for stream convergence or efficiencies&lt;br /&gt;
&lt;br /&gt;
• a list of classes critically necessary for the stream: (5-6), annotated with what needs to be covered&lt;br /&gt;
&lt;br /&gt;
Courses which are best suited for collaboration outside of SIAT should be noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How can we address the material of those classes which were &amp;quot;refined out&amp;quot;?'''&lt;br /&gt;
example: photography, viewed as a critical component, can and should be part of classes specified in NME, ID, and TAD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break down classes into components where possible (max programming, conceptualizing, prototyping)        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRIEFLY revisit &amp;quot;the vision for the future&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please use jargon-free language.&lt;br /&gt;
&lt;br /&gt;
== Meeting  7 July 2006 ==&lt;br /&gt;
&lt;br /&gt;
Attached is an annotated copy of the curriculum meta-model.&lt;br /&gt;
&lt;br /&gt;
This model spreadsheet was emailed out 19 July 2006 12:54PM by Diane Gromala&lt;br /&gt;
&lt;br /&gt;
== Meeting 19 July 2006 ==&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Meeting 26 July 2006 ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary UCRACK:  [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Meeting  2 August 2006 ==&lt;br /&gt;
&lt;br /&gt;
[[Meeting 2 Aug 2006|Meeting 2 August 2006]]&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=263</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=263"/>
		<updated>2006-08-06T01:08:53Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=261</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=261"/>
		<updated>2006-08-06T01:08:42Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;math&amp;gt;Insert formula here&amp;lt;/math&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=260</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=260"/>
		<updated>2006-08-06T01:06:55Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications. (RWakkary)&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.  (RWakkary)&lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.  (RWakkary)&lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.  (RWakkary)&lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations. (RWakkary)&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21 (RWakkary)&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21 (RWakkary)&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20 (RWakkary)&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17 (RWakkary)&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19 (RWakkary)&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15 (RWakkary)&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21 (RWakkary)&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16 (RWakkary)&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=259</id>
		<title>Meeting 2 August 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_August_2006&amp;diff=259"/>
		<updated>2006-08-06T01:05:51Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=272</id>
		<title>Meeting 2 Aug 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=272"/>
		<updated>2006-08-06T01:03:28Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Pathways: Student Outcomes&lt;br /&gt;
&lt;br /&gt;
[[Meeting 2 August 2006| Possible Pathways: Student Outcomes]]&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Designer and architect&lt;br /&gt;
* UI designer&lt;br /&gt;
* web designer and architect&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
* interaction designer&lt;br /&gt;
* user experience Design &lt;br /&gt;
* usability professional&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=257</id>
		<title>Meeting 2 Aug 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=257"/>
		<updated>2006-08-06T00:59:51Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
[[Meeting 2 August 2006|Suggested Paths In Detail]]&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=280</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Main_Page&amp;diff=280"/>
		<updated>2006-08-06T00:46:16Z</updated>

		<summary type="html">&lt;p&gt;DGromala: /* Calendar and Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To edit pages: Please create an account for yourself.&lt;br /&gt;
&lt;br /&gt;
SIAT FACULTY, STAFF AND FRIENDS: &lt;br /&gt;
for committee responsibilities, please refer to the Community Portal link (see left).&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
[[Proposed Calendar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future meetings:''' August 2, August 16, August 30&lt;br /&gt;
Room 14-400, 1:00-3:00&lt;br /&gt;
&lt;br /&gt;
Auxilliary visual design meeting July 26, noon, room 14-700&lt;br /&gt;
&lt;br /&gt;
== Meeting Notes and Minutes ==&lt;br /&gt;
&lt;br /&gt;
[[Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
== Models for SIAT's Undergrad Curriculum ==&lt;br /&gt;
&lt;br /&gt;
[[What is SIAT?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is a Curriculum? ===&lt;br /&gt;
[[What is a curriculum?]]&lt;br /&gt;
&lt;br /&gt;
[[Models]]&lt;br /&gt;
&lt;br /&gt;
=== Current Thoughts For Years 1 - 4 ===&lt;br /&gt;
&lt;br /&gt;
[[Year One]]&lt;br /&gt;
&lt;br /&gt;
[[Year Two]]&lt;br /&gt;
&lt;br /&gt;
[[Year Three]]&lt;br /&gt;
&lt;br /&gt;
[[Year Four]]&lt;br /&gt;
&lt;br /&gt;
== Specialized UCRACK Meetings ==&lt;br /&gt;
&lt;br /&gt;
Auxiliary ucrack: [[Visually-oriented classes]]&lt;br /&gt;
&lt;br /&gt;
== Curriculum Machine ==&lt;br /&gt;
Note: &amp;quot;the machine&amp;quot; enables anyone to change the number of classes, in order to see how that change affects the whole plan. (Thanks Rob!)&lt;br /&gt;
&lt;br /&gt;
Diane will put the new and improved version here shortly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills Inventory ==&lt;br /&gt;
&lt;br /&gt;
'''INVENTORY OF SKILLS THAT UNDERGRADUATES NEED TO ACQUIRE'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Critical and Creative Thinking ===&lt;br /&gt;
&lt;br /&gt;
'''Critial &amp;amp; Creative Thinking (W) IAT 209'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How do you know a good idea is a good idea?''&lt;br /&gt;
&lt;br /&gt;
''Course covers methods of generating ideas, testing ideas and communicating them effectively in visual, textual and oral forms to persuade a target audience.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Writing (several genresof academic/professional writing) relation between form &amp;amp; context&lt;br /&gt;
&lt;br /&gt;
• Reflective practice: examine their credibility, signs of limited thinking&lt;br /&gt;
&lt;br /&gt;
• Critical reading: relation between active reading and their critical writing&lt;br /&gt;
&lt;br /&gt;
• Analysis: test ideas, evaluate arguments, id faulty reasoning&lt;br /&gt;
&lt;br /&gt;
• Rhetorical practice: use of tone and voice in scientific/technical writing, art criticism, oral discourse&lt;br /&gt;
&lt;br /&gt;
• Critique: measure objectivity/subjectivity of their critical voice&lt;br /&gt;
&lt;br /&gt;
• Case study: compare &amp;amp; contrast usccessful &amp;amp; failed technologies (What is innovation?), id roles of opinion leaders &amp;amp; change agents&lt;br /&gt;
&lt;br /&gt;
• Scenario/role-play: teams research a failed technology, assume role of prof. communicators through research, composition &amp;amp; design aimed at persuading&lt;br /&gt;
&lt;br /&gt;
• Teamwork: midterm &amp;amp; final projects are collaborative, req. peer evaluation &amp;amp; ind. reflection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Year Foundations ===&lt;br /&gt;
&lt;br /&gt;
'''Everyone takes 1st year foundations: what are they? (see example, above)'''&lt;br /&gt;
&lt;br /&gt;
• Critical thinking&lt;br /&gt;
&lt;br /&gt;
• Team work&lt;br /&gt;
&lt;br /&gt;
• Understanding both form and content of genres and styles&lt;br /&gt;
&lt;br /&gt;
• Composition of one's own ideas in specific styles and genres&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Speaking&lt;br /&gt;
&lt;br /&gt;
others????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to design ===&lt;br /&gt;
&lt;br /&gt;
formal (composition, color, line, composition, form, proximity, hierarchy, contrast...)&lt;br /&gt;
&lt;br /&gt;
Human-centred (perceptual, cognitive and social/communicative abilities, limitations, and preferences)&lt;br /&gt;
&lt;br /&gt;
•• Culture&lt;br /&gt;
&lt;br /&gt;
•• Psycholology&lt;br /&gt;
&lt;br /&gt;
•• Kinesiology&lt;br /&gt;
&lt;br /&gt;
Iterative design process: (Analyze context, design, prototype, test)&lt;br /&gt;
&lt;br /&gt;
•• Evidence-based design: reflection on action&lt;br /&gt;
&lt;br /&gt;
•• formulate questions from practice&lt;br /&gt;
&lt;br /&gt;
•• seek information&lt;br /&gt;
&lt;br /&gt;
•• ground in practice&lt;br /&gt;
&lt;br /&gt;
•• implement in design&lt;br /&gt;
&lt;br /&gt;
•• evaluate in context of use&lt;br /&gt;
&lt;br /&gt;
Design methods&lt;br /&gt;
&lt;br /&gt;
•• participatory design: engaging user in context as co-designers&lt;br /&gt;
&lt;br /&gt;
•• design ethnography: participant/observation field work; interpretation&lt;br /&gt;
&lt;br /&gt;
•• contextual design: analysis and design in context &lt;br /&gt;
&lt;br /&gt;
•• speculative approaches: cultural probes, design games, seamful design&lt;br /&gt;
&lt;br /&gt;
•• evaluation: empirical evaluation, criticism, qualitative/quantitative analysis&lt;br /&gt;
&lt;br /&gt;
•• generative: informances, body-storming, future-workshops&lt;br /&gt;
&lt;br /&gt;
•• user-centered design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to represent designs ===&lt;br /&gt;
&lt;br /&gt;
• Sketching&lt;br /&gt;
&lt;br /&gt;
• Writing&lt;br /&gt;
&lt;br /&gt;
• Photography [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• Basic videography for documentation/communication (a bit different in focus than storytelling per se) [see &amp;quot;Media Skills&amp;quot; below]&lt;br /&gt;
&lt;br /&gt;
• CAD&lt;br /&gt;
&lt;br /&gt;
• Solid modelling&lt;br /&gt;
&lt;br /&gt;
• Parametric modelling&lt;br /&gt;
&lt;br /&gt;
• Animation&lt;br /&gt;
&lt;br /&gt;
• Software models, &lt;br /&gt;
&lt;br /&gt;
Toolkit architectures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Media Skills ===&lt;br /&gt;
&lt;br /&gt;
* still and video camera operation&lt;br /&gt;
&lt;br /&gt;
* use of microphones and audio field recording&lt;br /&gt;
&lt;br /&gt;
* introduction to  post-production photo, sound, and video software&lt;br /&gt;
&lt;br /&gt;
* production planning and storyboarding&lt;br /&gt;
&lt;br /&gt;
* composition&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;seeing&amp;quot; and using light&lt;br /&gt;
&lt;br /&gt;
* basic manipulation of image&lt;br /&gt;
&lt;br /&gt;
* sequencing still and moving images&lt;br /&gt;
&lt;br /&gt;
* processing and editing sound&lt;br /&gt;
&lt;br /&gt;
* expressive use of sound&lt;br /&gt;
&lt;br /&gt;
* combining and sequencing sound and image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knowing the artifact -- the internal view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
* Software: Anchored in Problems and Applications germane to SIAT&lt;br /&gt;
** Java, C++. Python, Flash, Max, other programming languages&lt;br /&gt;
** Data structures: Arrays, Records, Objects, &lt;br /&gt;
*** Linked Lists, Queues, Stacks, Binary trees, B-Trees, red-black trees, Quadtrees, k-D trees&lt;br /&gt;
*** Heaps, Hash tables&lt;br /&gt;
** Algorithms&lt;br /&gt;
*** Searching: Sequential Search, Binary Search, Radix Search&lt;br /&gt;
*** Sorting: Quicksort, Bubblesort,  Heapsort&lt;br /&gt;
*** Strings: Recursion, Parsing, recursive descent&lt;br /&gt;
** Object-Oriented Programming&lt;br /&gt;
*** Inheritance, encapsulation, interfaces and signatures, polymorphism&lt;br /&gt;
*** Templates, Standard Template Library, &lt;br /&gt;
** Object-Oriented Design: Design Patterns&lt;br /&gt;
*** Singleton, Composite, Decorator, Iterator, Chain of Responsibility, Factory Method, Abstract Factory, etc&lt;br /&gt;
** Computer Graphics&lt;br /&gt;
*** Frame buffer, pixels, RGBa, compositing, &lt;br /&gt;
*** Hidden-surface removal, z-buffer, depth sort&lt;br /&gt;
*** Polygon rendering, lighting, shading, texturing&lt;br /&gt;
*** Modeling: Polygons, curves, smooth surfaces&lt;br /&gt;
** Database and Information Retrieval&lt;br /&gt;
*** Tables, Keys, Joins, SQL&lt;br /&gt;
*** Ontologies, metadata&lt;br /&gt;
*** Search, cosine similarity, n-Grams, indexing&lt;br /&gt;
*** Web Back-end techniques&lt;br /&gt;
&lt;br /&gt;
•            Text &amp;amp; Image&lt;br /&gt;
&lt;br /&gt;
•            Software tools for Prototyping interfaces&lt;br /&gt;
&lt;br /&gt;
•            Prototyping 3D objects (this is a composite skill that needs to be unpacked)&lt;br /&gt;
&lt;br /&gt;
•            Interactive animation (depending on the domain, may be a representational concern)&lt;br /&gt;
&lt;br /&gt;
•            Interface design&lt;br /&gt;
&lt;br /&gt;
•            Electronics&lt;br /&gt;
&lt;br /&gt;
•            Mechanics&lt;br /&gt;
&lt;br /&gt;
•            Statics&lt;br /&gt;
&lt;br /&gt;
•            Materials&lt;br /&gt;
&lt;br /&gt;
•            Manufacturing processes&lt;br /&gt;
&lt;br /&gt;
•            web design&lt;br /&gt;
&lt;br /&gt;
•            exhibition design&lt;br /&gt;
&lt;br /&gt;
•            designing for public spaces&lt;br /&gt;
&lt;br /&gt;
•            game design&lt;br /&gt;
&lt;br /&gt;
=== Knowing how to work with others ===&lt;br /&gt;
&lt;br /&gt;
•            Teamwork&lt;br /&gt;
&lt;br /&gt;
•            Collaboration&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Understanding designs in context -- the external view of the artifact ===&lt;br /&gt;
&lt;br /&gt;
•            design history&lt;br /&gt;
&lt;br /&gt;
•            Ethnography: the user in context of culture, practice, organization&lt;br /&gt;
&lt;br /&gt;
•            task analysis&lt;br /&gt;
&lt;br /&gt;
•            user testing&lt;br /&gt;
&lt;br /&gt;
•            Usability&lt;br /&gt;
&lt;br /&gt;
•            semiotics&lt;br /&gt;
&lt;br /&gt;
•            user&lt;br /&gt;
&lt;br /&gt;
=== Other Aspects ===&lt;br /&gt;
• cultural and media studies&lt;br /&gt;
&lt;br /&gt;
•  Speculative design (combines cultural studies/critical theory with making; non-normative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
	</entry>
	<entry>
		<id>http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=256</id>
		<title>Meeting 2 Aug 2006</title>
		<link rel="alternate" type="text/html" href="http://ucrack.wiki.iat.sfu.ca/ucrack/index.php?title=Meeting_2_Aug_2006&amp;diff=256"/>
		<updated>2006-08-06T00:45:24Z</updated>

		<summary type="html">&lt;p&gt;DGromala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
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Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)&lt;br /&gt;
&lt;br /&gt;
* Goals: attract students&lt;br /&gt;
* Increase SIAT visibility&lt;br /&gt;
* strengthen Ecology of FTEs&lt;br /&gt;
== Current Curriculum Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 1:&lt;br /&gt;
&lt;br /&gt;
* Fall:&lt;br /&gt;
** Analytical &amp;amp; Critical Reasoning (Q)&lt;br /&gt;
** Tech History &amp;amp; Social Implications (B)&lt;br /&gt;
&lt;br /&gt;
* Spring&lt;br /&gt;
** Deswign: Theory &amp;amp; Practice (B)&lt;br /&gt;
** Communication Collaboration &amp;amp; Research (W)&lt;br /&gt;
&lt;br /&gt;
* Plus 4 of &lt;br /&gt;
**IAT 100&lt;br /&gt;
** IAT 101&lt;br /&gt;
**Math 1&lt;br /&gt;
** Math 2&lt;br /&gt;
** CS 1&lt;br /&gt;
** CS 2&lt;br /&gt;
** CMNS 1 &lt;br /&gt;
** CMNS 2&lt;br /&gt;
&lt;br /&gt;
Year 2:&lt;br /&gt;
&lt;br /&gt;
* Art&lt;br /&gt;
&lt;br /&gt;
* Drawing &amp;amp; Prototyping&lt;br /&gt;
* Design&lt;br /&gt;
&lt;br /&gt;
* Media&lt;br /&gt;
&lt;br /&gt;
* Programming&lt;br /&gt;
* Technology of Systems (Basics)&lt;br /&gt;
&lt;br /&gt;
* Critical &amp;amp; Creative Thinking (W)&lt;br /&gt;
&lt;br /&gt;
* Cognition &lt;br /&gt;
&lt;br /&gt;
* Culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year 3: Principles&lt;br /&gt;
&lt;br /&gt;
* How to build things on your own&lt;br /&gt;
* How to get help/skills from others&lt;br /&gt;
* Build projects larger in scale and of greater furation&lt;br /&gt;
* Setting goals for professional practice&lt;br /&gt;
* Bridge theory &amp;amp; Practice&lt;br /&gt;
* Project management&lt;br /&gt;
* Ready for coop&lt;br /&gt;
&lt;br /&gt;
Year 4&lt;br /&gt;
&lt;br /&gt;
* INTD 1&lt;br /&gt;
* INTD 2&lt;br /&gt;
&lt;br /&gt;
Options -- escape clause&lt;br /&gt;
&lt;br /&gt;
Leap out of nest&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Ideas (1st or 2nd Year classes)&lt;br /&gt;
&lt;br /&gt;
* Figure Drawing&lt;br /&gt;
* Games Studies&lt;br /&gt;
* Interactive Art&lt;br /&gt;
* Introduction to Design (as in Tech One future perfect)&lt;br /&gt;
* (Really) New Media&lt;br /&gt;
* Extreme Media (!)  &lt;br /&gt;
* Emerging Technologies/media&lt;br /&gt;
&lt;br /&gt;
List of Nexus areas:&lt;br /&gt;
&lt;br /&gt;
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom&lt;br /&gt;
* Ubicomp&lt;br /&gt;
* Embodiment&lt;br /&gt;
* Games&lt;br /&gt;
* Design&lt;br /&gt;
* Media Art&lt;br /&gt;
* Performance Art&lt;br /&gt;
* Interactive Space&lt;br /&gt;
* Computational Science&lt;br /&gt;
* Interaction Science&lt;br /&gt;
* Wearables&lt;br /&gt;
* Knowledge Media&lt;br /&gt;
* Digital Media&lt;br /&gt;
* Design Methods&lt;br /&gt;
* Computational Design&lt;br /&gt;
* History of Technology &amp;amp; Theory&lt;br /&gt;
* Digital Culture&lt;br /&gt;
* CSCW&lt;br /&gt;
&lt;br /&gt;
Ideas for New Classes that will appeal to everyone&lt;br /&gt;
&lt;br /&gt;
* Space Design&lt;br /&gt;
* Design Eval&lt;br /&gt;
* Narrative&lt;br /&gt;
* Perceptual Cognition Augmentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Division Classes ==&lt;br /&gt;
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to &amp;quot;Upper Division&amp;quot; rather than &amp;quot;Year Three&amp;quot; - Ron]&lt;br /&gt;
&lt;br /&gt;
Media:&lt;br /&gt;
&lt;br /&gt;
* 1. narrative&lt;br /&gt;
* 2. video &lt;br /&gt;
* 3. advanced video&lt;br /&gt;
* 4. animation&lt;br /&gt;
* 5. game design&lt;br /&gt;
&lt;br /&gt;
* 6. interface design&lt;br /&gt;
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.&lt;br /&gt;
* 7. interaction design(2) methods&lt;br /&gt;
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting. &lt;br /&gt;
* 8. interactive prototypes&lt;br /&gt;
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. &lt;br /&gt;
* 9. design evaluation&lt;br /&gt;
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation. &lt;br /&gt;
* 10. participatory design&lt;br /&gt;
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.&lt;br /&gt;
* 11. body interface&lt;br /&gt;
* 12. installation + performance&lt;br /&gt;
* 13. kinesthetic space&lt;br /&gt;
&lt;br /&gt;
* 14. info viz/graphics for viz&lt;br /&gt;
* 15. knowledge + info architectures&lt;br /&gt;
* 16. HCI 2&lt;br /&gt;
* 17. software engineering&lt;br /&gt;
* 18. computational media&lt;br /&gt;
* 19. authoring environments&lt;br /&gt;
* 20. videogame design &amp;amp; programming&lt;br /&gt;
&lt;br /&gt;
* 21. culture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suggested Paths:&lt;br /&gt;
&lt;br /&gt;
* Game design  -  Names to appear&lt;br /&gt;
* Performance art  &lt;br /&gt;
* video post production&lt;br /&gt;
* video &amp;amp; film production&lt;br /&gt;
* future architects&lt;br /&gt;
* Information Design and architecture&lt;br /&gt;
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21&lt;br /&gt;
* UI designer&lt;br /&gt;
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21&lt;br /&gt;
&lt;br /&gt;
* web design and architecture&lt;br /&gt;
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20&lt;br /&gt;
* web 2.0 architect&lt;br /&gt;
* communications officer&lt;br /&gt;
* interactive product designer&lt;br /&gt;
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17&lt;br /&gt;
* interaction designer&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19&lt;br /&gt;
* user experience Design &lt;br /&gt;
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15&lt;br /&gt;
* usability professional&lt;br /&gt;
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21&lt;br /&gt;
* grad school&lt;br /&gt;
* theory wonk&lt;br /&gt;
* graphic design&lt;br /&gt;
* game design&lt;br /&gt;
* computer animator&lt;br /&gt;
* VR&lt;br /&gt;
* installation designer (museums, etc)&lt;br /&gt;
* planner (city planner, etc)&lt;br /&gt;
* exhibition designer&lt;br /&gt;
	Required: 1, 6, 7, 8, 9, 10, 13, 14, 21&lt;br /&gt;
	Suggested electives: 2, 5, 11, 12, 16&lt;br /&gt;
* info viz&lt;br /&gt;
* corporate branding&lt;br /&gt;
* network architect&lt;br /&gt;
* pre MBA&lt;br /&gt;
* software engineer&lt;br /&gt;
* toy design&lt;br /&gt;
* project manager&lt;br /&gt;
* informatics of :  media, design, etc&lt;/div&gt;</summary>
		<author><name>DGromala</name></author>
		
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